TemplatesMage
Summary
Examples of Mage Progression Paths.
Basic Summoner (700 skill points)
100 Strength
25 Dexterity
100 Intelligence
100 Magery
100 Necromancy
100 Meditation
100 Evaluation Intelligence
100 Spirit Speaking
100 Wrestling
100 Focus
- Playstyle: Use summons to Tank and kill, do damage yourself for the Wizards Grimoire
- Starting Skills (Advanced): 50 Magery, 49 Necromancy, 1 Meditation
- Training Credits: 50 Wrestling, 50 Evaluating Intelligence
- Gear Recommendation: Leather Armor, Magical Spellbook with high potency
- Book/Codice/Kit Required: Wizard's Grimoire, Summoner's Tome, Book of Necromancy
- Aspect Recommendation: Void, Death or Eldritch
- Misc: Consider Resisting Spells instead of Tracking if you intend to fight back in PVP
Advanced Mugger (Skinner) (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Stealth
120 Camping
110 Forensic Evaluation
100 Hiding
100 Stealing
90 Tracking
80 Mace Fighting or Fencing
- Playstyle: Use Blackguard or Wild Swing stance - while mugging your mobs, then skinning them
- Gear Recommendation: Burst Weapon for backstab, Grinding Light/Medium for follow up if needed
- Book/Codice/Kit Required: Thieves Codex, Macefighting or Fencing Codex
- Aspect Required: Shadow
- Link Recommendation: Backstab Damage, Damage Above 66% HP, Melee Damage/Armor Ignore
- Misc: You need an already leveled Thieves Codex for this template to work.
- Carry Smokebombs to escape from PKs.
Advanced Pure Dexxer (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
80 Anatomy
80 Healing
80 Parrying
40 Camping
20 Alchemy
- Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.
- Gear Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)
- Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Reco: Air, Blood, Earth, Fire, Discipline, Holy
- Link Reco: Slayer/Dungeon Damage, Melee Special/Damage, Swing Speed (if not capped)
- Misc: This template can be altered for different situations (tank, dps etc.)
Boss Axeman (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Tactics
100 Focus
80 Swordsmanship
80 Healing
80 Anatomy
80 Item Identification
80 Arcane
- Playstyle: Use buffed runes & magic damage weapons to increase bleed damage.
- Gear Recommendations: 2h Axe, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Swords Codex, Healer's Codex
- Aspect Reco: Madness, Discipline, Blood, War
- Link Reco: Damage to Disease, Damage to Bosses, Damage to Poisoned, Netherzone Damage (Omnis)
- Misc: Healers should focus on you - Damage to Disease links only works if someone is diseasing
Poisoner (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Taste Identification
110 Poisoning
90 Alchemy
80 Fencing
80 Tactics
80 Anatomy
80 Healing
80 Parrying
- Playstyle: Poison the mob and Kite as needed.
- Gear Recommendation: 2h Fencing or 1h Grinding Light Sword, Platemail
- Book/Codice/Kit Required: Poison Kit, Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Required: Poison
- Link Reco: Damage to Poisoned, Slayer/Dungeon Damage, Poison Damage
- Misc: Lean in on the Melee Poison Sting mechanic from Alchemy
- May require supremely accurate weapon or Melee Special Chance links for hit chance