TemplatesDexxer: Difference between revisions

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Revision as of 14:52, 6 June 2022


THIS PAGE IS WORK IN PROGRESS



Summary

Example of a Dexxer Progression Path.

 

Starter Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

  75 Swords or Maces or Archery or Wrestling or Fencing
  75 Tactics
  75 Chivalry
  75 Healing
  75 Anatomy
  75 Arms Lore
  75 Parrying
  75 Resisting Spells

  • Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
  • Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
  • Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
  • Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game


 
 
 
 

Basic Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
100 Focus
  80 Healing
  80 Anatomy
  80 Parrying
  60 Resisting Spells

Notes:

  • Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
  • Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry
  • Training Credits: 50 Healing, 50 Parrying
  • Gear Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
  • Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
  • Aspect Reco: Air, Earth, Fire, Discipline, Holy
  • Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)


 

Advanced Mugger (Skinner) (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Stealth
120 Camping
110 Forensic Evaluation
100 Hiding
100 Stealing
  90 Tracking
  80 Mace Fighting or Fencing


  • Playstyle: Use Blackguard or Wild Swing stance - while mugging your mobs, then skinning them
  • Gear Recommendation: Burst Weapon for backstab, Grinding Light/Medium for follow up if needed
  • Book/Codice/Kit Required: Thieves Codex, Macefighting or Fencing Codex
  • Aspect Required: Shadow
  • Link Recommendation: Backstab Damage, Damage Above 66% HP, Melee Damage/Armor Ignore
  • Misc: You need an already leveled Thieves Codex for this template to work.
  •           Carry Smokebombs to escape from PKs.



Advanced Pure Dexxer (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Chivalry
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
  80 Anatomy
  80 Healing
  80 Parrying
  40 Camping
  20 Alchemy


Boss Axeman (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Chivalry
100 Tactics
100 Focus
  80 Swordsmanship
  80 Healing
  80 Anatomy
  80 Item Identification
  80 Arcane



Poisoner (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Taste Identification
110 Poisoning
  90 Alchemy
  80 Fencing
  80 Tactics
  80 Anatomy
  80 Healing
  80 Parrying