Skill Synergies: Difference between revisions
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Miscellaneous | Miscellaneous | ||
* [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | * [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | ||
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* [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | * [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | ||
* [[Item Identification]]: Identify an item, increase Slayer wand damage | * [[Item Identification]]: Identify an item, increase Slayer wand damage | ||
Combat | Combat | ||
* [[Anatomy]]: [[Archery]], [[Fencing]], [[Healing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]. | * [[Anatomy]]: [[Archery]], [[Fencing]], [[Healing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]. | ||
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* [[Tactics]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]. | * [[Tactics]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]. | ||
* [[Wrestling]]: [[Anatomy]], [[Arms Lore]], [[Camping]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]]. | * [[Wrestling]]: [[Anatomy]], [[Arms Lore]], [[Camping]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]]. | ||
Trade Skills | Trade Skills | ||
* [[Alchemy]]: Increases Potion effectiveness and duration. | |||
* [[Alchemy: Increases Potion effectiveness and duration. | * [[Blacksmithy]]: [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]. | ||
* [[Blacksmithy: Fencing, Mace Fighting, Swordsmanship. | * [[Carpentry]]: [[Archery]], [[Mace Fighting]]. | ||
* [[Carpentry: Archery, Mace Fighting. | * [[Cooking]]: Create food useful for all PVM. | ||
* [[Cooking: Create food useful for all PVM. | * [[Lumberjacking]]: [[Camping]], [[Swordsmanship]] (axes). | ||
* [[Lumberjacking: Camping, Swordsmanship (axes). | * [[Mining]]: [[Macing]]. | ||
* [[Mining: Macing. | * [[Tailoring]]: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing" | ||
* [[Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing" | * [[Tinkering]]: Craft many different types of fancy items! "PvM Traps" | ||
* [[Tinkering: Craft many different types of fancy items! "PvM Traps" | |||
Magic | Magic | ||
* [[Evaluating Intelligence]]: [[Camping]], [[Magery]] | |||
* [[Evaluating Intelligence: Magery | * [[Inscription]]: [[Magery]] "not consume scrolls on use" | ||
* [[Inscription: Magery "not consume scrolls on use" | * [[Meditation]]: [[Magery]] | ||
* [[Meditation: Magery | * [[Resisting Spells]]: Survive those spells! | ||
* [[Resisting Spells: Survive those spells! | * [[Spirit Speak]] : [[Magery]] (Summoning) | ||
* [[Spirit Speak : Magery (Summoning) | |||
Wilderness | Wilderness | ||
* [[Animal Lore]]: [[Animal Taming]]: [[Animal Lore]] | |||
* [[Animal Lore: Animal | * [[Fishing]]: [[Fencing]] | ||
* [[Fishing: Fencing | * [[Herding]]: [[Animal Taming]], [[Magery]] (Summoning) | ||
* [[Herding: Animal Taming, Magery (Summoning) | * [[Tracking]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]], [[Discord]], [[Provocation]], [[Peacemaking] | ||
* [[Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking | * [[Veterinary]]: Keep your pets alive | ||
* [[Veterinary: Keep your pets alive | |||
Thieving | Thieving | ||
* [[Detecting Hidden]]: Reveal hiding units | |||
* [[Detecting Hidden: Reveal hiding units | * [[Hiding]]: [[Stealth]] | ||
* [[Hiding: Stealth | * [[Lock picking]]: Unlock a variety of chests | ||
* [[Lock picking: Unlock a variety of chests | * [[Poisoning]]: [[Magery]], [[Fencing]], [[Swordsmanship]] | ||
* [[Poisoning: Magery, Fencing, Swordsmanship | * [[Remove Trap]]: Remove traps from a variety of chests | ||
* [[Remove Trap: Remove traps from a variety of chests | * [[Snooping]]: Stealing. | ||
* [[Snooping: Stealing. | * [[Stealing]]: [[Hiding]], [[Snooping]], [[Stealth]]. | ||
* [[Stealing: Hiding, Snooping, Stealth. | * [[Stealth]]: [[Hiding]] ([[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]) | ||
* [[Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship) | |||
Bard | Bard | ||
* [[Discordance]]: [[Forensic Evaluation]], [[Musicianship]], [[Tracking]] | |||
* [[Discordance: Forensic Evaluation, Musicianship, Tracking | * [[Musicianship]]: [[Forensic Evaluation]], [[Discordance]], [[Peacemaking]], [[Provocation]], [[Tracking]] | ||
* [[Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking | * [[Peacemaking]]: [[Forensic Evaluation]], [[Musicianship]], [[Tracking]] | ||
* [[Peacemaking: Forensic Evaluation, Musicianship, Tracking | * [[Provocation]]: [[Forensic Evaluation]], [[Musicianship]], [[Tracking]] | ||
* [[Provocation: Forensic Evaluation, Musicianship, Tracking |
Revision as of 03:02, 7 February 2021
Miscellaneous
- Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Begging: Useful for boating.
- Bow craft / Fletching : See Carpentry.
- Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)
- Cartography: Needed for Treasure Maps
- Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Item Identification: Identify an item, increase Slayer wand damage
Combat
- Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling.
- Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking.
- Fencing: Anatomy, Arms Lore, Blacksmithing, Camping, Fishing, Forensic Evaluation,Tactics, Tracking.
- Healing: Anatomy
- Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking.
- Parrying: Block physical and magical attacks
- Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking.
- Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling.
- Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.
Trade Skills
- Alchemy: Increases Potion effectiveness and duration.
- Blacksmithy: Fencing, Mace Fighting, Swordsmanship.
- Carpentry: Archery, Mace Fighting.
- Cooking: Create food useful for all PVM.
- Lumberjacking: Camping, Swordsmanship (axes).
- Mining: Macing.
- Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing"
- Tinkering: Craft many different types of fancy items! "PvM Traps"
Magic
- Evaluating Intelligence: Camping, Magery
- Inscription: Magery "not consume scrolls on use"
- Meditation: Magery
- Resisting Spells: Survive those spells!
- Spirit Speak : Magery (Summoning)
Wilderness
- Animal Lore: Animal Taming: Animal Lore
- Fishing: Fencing
- Herding: Animal Taming, Magery (Summoning)
- Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, [[Peacemaking]
- Veterinary: Keep your pets alive
Thieving
- Detecting Hidden: Reveal hiding units
- Hiding: Stealth
- Lock picking: Unlock a variety of chests
- Poisoning: Magery, Fencing, Swordsmanship
- Remove Trap: Remove traps from a variety of chests
- Snooping: Stealing.
- Stealing: Hiding, Snooping, Stealth.
- Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)
Bard