Skills & Stats

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Revision as of 19:42, 14 October 2022 by Keinkorper (talk | contribs) (Adding a new trainable skills template grouped by the skills for easier navigation)
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Summary

Many skills in the Outlands have been improved upon (such as Spirit Speaking, Camping, Forensic Evaluation, etc), so it is important to learn what every skill does. Some skills (such as Throwing, Imbuing, etc) are listed but not in use on the shard. You can find detailed information about every skill below.


Combat

Category Skills

Combat

Anatomy
Archery
Chivalry
Fencing
Healing
Mace Fighting
Parrying
Swordsmanship
Tactics
Wrestling


Magic

Category Skills

Magic

Arcane
Evaluating Intelligence
Magery
Meditation
Necromancy
Resisting Spells
Spirit Speaking


Bard

Category Skills

Bard

Discordance
Musicianship
Peacemaking
Provocation

Thieving

Category Skills

Thieving

Detecting Hidden
Hiding
Lockpicking
Poisoning
Snooping
Stealing
Stealth

Trade

Category Skills

Trade

Alchemy
Blacksmithy
Carpentry
Cartography
Cooking
Fishing
Inscription
Lumberjacking
Mining
Tailoring
Tinkering

Wilderness

Category Skills

Wilderness

Animal Lore
Animal Taming
Camping
Forensic Evaluation
Herding
Tracking
Veterinary

Misc

Category Skills

Misc

Arms Lore
Begging
Focus
Item Identification
Taste Identification

Unused

Category Skills
Unused Bushido
Imbuing
Mysticism
Remove Trap
Spellweaving
Throwing
Bowcraft


Trainable Skills from NPCs

To train a skill from a NPC:

  • Single-click and select the Skill from the context menu
  • Drop Gold or Training Credits onto the NPC

Below are the skills that NPCs can train:

Alchemy Alchemist, Herbalist
Anatomy Butcher, Healer,
Animal Lore Stablemaster
Animal Taming Stablemaster
Archery Bowyer, Ranger
Arms Lore Armorer, Blacksmith, Weaponsmith
Begging Beggar
Blacksmithy Armorer, Blacksmith, Weaponsmith
Camping Beggar, Farmer, Ranger
Carpentry Bowyer, Carpenter, Lumberjack
Cartography Dockmaster, Mapmaker
Chivalry Paladin
Cooking Baker, Butcher, Farmer
Detecting Hidden Beggar, Ranger, Thief
Discordance Bard
Evaluating Int Mage
Fencing Weaponsmith
Fishing Dockmaster, Fisher, Shipwright
Forensic Eval Butcher, Healer, Tanner
Healing Healer
Herding Stablemaster
Hiding Ranger, Thief
Inscription Scribe
Item ID Banker, Beggar, Provisioner
Lockpicking Thief, Tinker
Lumberjacking Bowyer, Carpenter, Lumberjack
Mace Fighting Weaponsmith
Magery Mage, Scribe
Meditation Mage
Mining Miner
Musicianship Bard
Necromancy Necromancer
Parrying Armorer, Weaponsmith
Peacemaking Bard
Poisoning Alchemist, Herbalist, Thief
Provocation Bard
Remove Trap Thief, Tinker
Resisting Spells Mage
Snooping Thief
Spirit Speaking Healer, Mage, Scribe
Stealing Thief
Stealth Ranger, Thief
Swordsmanship Lumberjack, Weaponsmith
Tactics Weaponsmith
Tailoring Armorer, Cobbler, Tailor
Taste ID Alchemist, Baker, Cook
Tinkering Tinker
Tracking Dockmaster, Ranger
Veterinary Stablemaster
Wrestling Blacksmith, Healer, Mage


Skill Mastery

  • Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills
  • Read more details at Skill Mastery


Stats

The three stats are Strength, Dexterity, and Intelligence. You can have a total of 225 stat points, so as you get near the cap you can use the arrows to adjust the way that you will gain one stat and lose another.

  • Strength: determines how many Hit Points you have and how much you can carry
  • Dexterity: determines how fast you can attack, how fast bandages heal, and how much Stamina you have
  • Intelligence: determines how much Mana you have to cast spells with

Stats Regeneration

  • Players will passively regenerate 1 Hit Point every 4 seconds
  • Players will passively regenerate 1 Stamina every 2 seconds



Buff Bar