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Skill Synergies
[[Category:Skills]]
==Summary==
* The following skills have synergies in the ways listed.


Miscellaneous
==Combat==
Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
* '''[[Anatomy]]:'''
Begging: Useful for boating.
** '''Weapon Damage/Weapon Finisher Chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],  
Bow craft Fletching: See Carpentry.
** '''Increased Healing/Resurrection/Curing:''' [[Healing]]
Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)
Cartography: Needed for Treasure Maps
Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
Item Identification: Identify an item, increase Slayer wand damage


Combat
* '''[[Archery]]:'''
Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling.
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking.
** '''Increased Weapon Special Chance''': [[Arms Lore]]
Fencing :Anatomy, Arms Lore, Blacksmithing Camping, Fishing, Forensic Evaluation,Tactics, Tracking.
** '''Increased Codex Finisher Chance''': [[Anatomy]]
Healing: Anatomy
Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking.
Parrying: Block physical and magical attacks
Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking.
Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling.
Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.


Trade Skills
* '''[[Fencing]]''':
Alchemy: Increases Potion effectiveness and duration. 
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
Blacksmithy: Fencing, Mace Fighting, Swordsmanship.
** '''Increased Weapon Special Chance''': [[Arms Lore]]
Carpentry: Archery, Mace Fighting.
** '''Increased Codex Finisher Chance''': [[Anatomy]]
Cooking: Create food useful for all PVM.
** '''Inflict Poison''': [[Poisoning]]


Lumberjacking: Camping, Swordsmanship (axes).
* '''[[Healing]]:'''
Mining: Macing.
** '''Increased Healing/Resurrection/Curing:''' [[Anatomy]]
Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing"
Tinkering: Craft many different types of fancy items!  "PvM Traps"


Magic
* '''[[Mace Fighting]]:'''
Evaluating Intelligence: Magery: Evaluating Intelligence, Camping
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Carpentry]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
Inscription: Magery "not consume scrolls on use"
** '''Increased Weapon Special Chance''': [[Arms Lore]]
Meditation: Magery
** '''Increased Codex Finisher Chance''': [[Anatomy]]
Resisting Spells: Survive those spells!
Spirit Speak : Magery (Summoning)


Wilderness
* '''[[Parrying]]:'''
Animal Lore: Animal taming: Animal Lore
** '''Block physical and magical attacks:''' [[Resisting Spells]]
Fishing: Fencing
** '''Increased Shield Armor:''' [[Blacksmithy]], [[Carpentry]]
Herding: Animal Taming, Magery (Summoning)
Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking
Veterinary: Keep your pets alive


Thieving
* '''[[Swordsmanship]]:'''
Detecting Hidden: Reveal hiding units
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
Hiding: Stealth
** '''Increased Weapon Special Chance''': [[Arms Lore]]
Lock picking: Unlock a variety of chests
** '''Increased Codex Finisher Chance''': [[Anatomy]]
Poisoning: Magery, Fencing, Swordsmanship
** '''Inflict Poison''': [[Poisoning]]
Remove Trap: Remove traps from a variety of chests
Snooping: Stealing.
Stealing: Hiding, Snooping, Stealth.
Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)


Bard
* '''[[Wrestling]]:'''
Discordance: Forensic Evaluation, Musicianship, Tracking
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Inscription]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Arms Lore]], [[Chivalry]]
Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking
** '''Increases Weapon Special Chance''': [[Arms Lore]]
Peacemaking: Forensic Evaluation, Musicianship, Tracking
** '''Increases Codex Finisher Chance''': [[Anatomy]]
Provocation: Forensic Evaluation, Musicianship, Tracking
** '''Defend Melee Attacks Unarmed:''' [[Magery]]
 
* '''[[Chivalry]]:''' ''10 melee/dexxer focused "spells", including weapon damage, healing etc''
** '''Provides weapon buffs:''' [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Fencing]]
** '''Capped by:''' [[Tactics]]
 
* '''[[Tactics]]:'''
** '''Increases damage of:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],
[[Wrestling]]
 
==Trade Skills==
* '''[[Alchemy]]:''' ''Increases Potion effectiveness and duration''
** '''Stick explosion potions to other players:''' [[Magery]]
 
* '''[[Blacksmithy]]:'''
** '''Increased damage dealt with metal weapons:''' [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]
** '''Increases the armor rating of metal armor/shields:''' [[Parrying]]
 
* '''[[Carpentry]]:'''
** '''Increased damage dealt with wooden weapons:''' [[Archery]], [[Mace Fighting]]
** '''Increases the bonuses of instruments:''' [[Discordance]], [[Musicianship]], [[Peacemaking]], [[Provocation]]
** '''Increases the armor rating of wooden shields:''' [[Parrying]]
 
* '''[[Cooking]]:''' ''Cook food with buffs for PvM use''
** '''Increases food bonuses:''' [[Taste Identification]]
 
* '''[[Lumberjacking]]:'''
** '''Carry more harvested logs/boards:''' [[Camping]]
** '''Increase damage dealt with axes:''' [[Swordsmanship]]
 
* '''[[Inscription]]:'''
** '''Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:''' [[Magery]]
** '''Increase damage dealt by martial manuals:''' Wrestling
 
* '''[[Mining]]:'''
** '''Carry more harvested ore/ingots:''' [[Camping]]
** '''Increase damage dealt with macing weapons:''' [[Mace Fighting]]
 
* '''[[Tailoring]]:''' ''Make clothes and armor. Reflect PvM damage while wearing tailored armor''
 
* '''[[Tinkering]]:'''
** '''Craft various items (with multi-skill requirements):''' [[Carpentry]], [[Item Identification]]
** '''Increases Trap Damage:''' [[Detecting Hidden]]
 
 
 
==Magic==
* '''[[Evaluating Intelligence]]:'''
** '''Increases Spell Damage:''' [[Magery]]
 
* '''[[Meditation]]:'''
** '''Increased mana regen rate:''' [[Magery]], [[Wrestling]]
 
* '''[[Resisting Spells]]:'''
** '''Reduces spell damage taken:''' [[Parrying]]
** '''Chance to avoid spell interruption:''' [[Magery]]
** '''Increases damage:''' [[Magery]], [[Swordsmanship]], [[Wrestling]], [[Fencing]], [[Mace Fighting]], [[Archery]]
 
* '''[[Spirit Speaking]]:'''
** '''Increases damage, stats and duration of summons:''' [[Magery]], [[Necromancy]]
** '''Increases Spell Charged Chance:''' [[Magery]]
** '''Increased summon damage:''' [[Herding]],  [[Veterinary]]
 
==Wilderness==
* '''[[Animal Lore]]:'''
** '''Increased Healing/Resurrection/Curing:''' [[Veterinary]]
** '''Required to tame creatures:''' [[Animal Taming]]
 
* '''[[Animal Taming]]:'''
** '''Required to tame creatures:''' [[Animal Lore]]
** '''Increased pet damage:''' [[Veterinary]], [[Herding]]
** '''Increased pet healing:''' [[Veterinary]], [[Animal Lore]]
** '''Pet damage resistance:''' [[Herding]]
 
* '''[[Fishing]]:'''
** '''Carry more fish:''' [[Camping]]
** '''Increased harpoon damage:''' [[Tactics]]
 
* '''[[Herding]]:'''
** '''Increased follower damage/damage resistance: [[Animal Taming]]/[[Animal Lore]], [[Magery]]/[[Spirit Speaking]], [[Magery]]/[[Necromancy]]
 
* '''[[Tracking]]:'''
** '''Increases damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]]
** '''Increases effective barding:''' [[Musicianship]], [[Discordance]], [[Provocation]], [[Peacemaking]]
 
* '''[[Veterinary]]:'''
** '''Increased Healing/Resurrection/Curing:''' [[Animal Lore]], [[Animal Taming]]
 
 
 
 
==Thieving==
* '''[[Detecting Hidden]]:''' ''Used to reveal hidden players or creatures''
** '''Track hidden players/creatures:''' [[Tracking]]
** '''Increases trap damage:''' [[Tinkering]]
** ''Open Locked/Trapped chests:''' [[Lockpicking]]
 
* '''[[Hiding]]:''' ''Used to become invisible indefinitely''
** '''To be able to move while hidden:''' [[Stealth]]
 
* '''[[Lockpicking]]:'''
** '''Open Locked/Trapped chests:''' [[Detecting Hidden]]
 
* '''[[Poisoning]]:'''
** '''Inflicted with:''' [[Magery]], [[Fencing]], [[Swordsmanship]]
** '''Increased poison damage/reduced cure chance:''' [[Taste Identification]]
 
* '''[[Snooping]]:'''
** '''Steal snooped items:''' [[Stealing]]
 
* '''[[Stealing]]:'''
** '''Snoop items to steal:''' [[Snooping]]
** '''Stay invisible while stealing:''' [[Stealth]], [[Hiding]]
 
* '''[[Stealth]]:'''
** '''Hide to begin stealthing:''' [[Hiding]]
** '''Increases backstab damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
 
 
 
==Bard==
* '''[[Discordance]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]
** '''Effective skill capped by:''' [[Musicianship]]
 
* '''[[Musicianship]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Tracking]], [[Carpentry]]
** '''Caps the effective skill of:''' [[Discordance]], [[Peacemaking]], [[Provocation]]
 
* '''[[Peacemaking]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]
** '''Effective skill capped by:''' [[Musicianship]]
 
* '''[[Provocation]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]
** '''Effective skill capped by:''' [[Musicianship]]
 
==Miscellaneous==
* '''[[Arms Lore]]:'''
** '''Increases weapon special chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
 
* '''[[Begging]]:''' ''Beg from NPCs for gold and to recruit them as crewmembers''
 
* '''[[Carpentry|Bowcraft/Fletching]]:''' Merged with [[Carpentry]]
 
* '''[[Detecting Hidden|Remove Trap]]:''' Merged with [[Detecting Hidden]]
 
* '''[[Camping]]:'''
** '''Increases damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]].
** '''Carry capacity'''[[Mining]], [[Lumberjacking]], [[Fishing]], [[Forensic Evaluation]]
 
* '''[[Cartography]]:''' ''Decode [[Treasure Hunting|treasure]] and resource maps
 
* '''[[Forensic Evaluation]]:'''
** '''Increases damage:''' [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
** '''Increased effective barding:''' [Discordance]], [[Peacemaking]], [[Provocation]]
 
* '''[[Item Identification]]:''' ''Use on an item to identify it''
** '''Increases slayer wand damage:''' [[Magery]]
** '''Required to craft:''' [[Identification Wand|ID wands]] : [[Tinkering]]

Latest revision as of 15:41, 23 January 2024

Summary

  • The following skills have synergies in the ways listed.

Combat

Wrestling

Trade Skills

  • Alchemy: Increases Potion effectiveness and duration
    • Stick explosion potions to other players: Magery
  • Inscription:
    • Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection: Magery
    • Increase damage dealt by martial manuals: Wrestling
  • Tailoring: Make clothes and armor. Reflect PvM damage while wearing tailored armor


Magic

Wilderness



Thieving

  • Hiding: Used to become invisible indefinitely
    • To be able to move while hidden: Stealth


Bard

Miscellaneous

  • Begging: Beg from NPCs for gold and to recruit them as crewmembers