Skill Synergies: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
== | ==Summary== | ||
* [[ | * The following skills have synergies in the ways listed. | ||
* [[ | |||
* [[Carpentry | ==Combat== | ||
* [[ | * '''[[Anatomy]]:''' | ||
* [[ | ** '''Weapon Damage/Weapon Finisher Chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], | ||
* [[ | ** '''Increased Healing/Resurrection/Curing:''' [[Healing]] | ||
* [[ | |||
* '''[[Archery]]:''' | |||
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]] | |||
** '''Increased Weapon Special Chance''': [[Arms Lore]] | |||
** '''Increased Codex Finisher Chance''': [[Anatomy]] | |||
* '''[[Fencing]]''': | |||
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]] | |||
** '''Increased Weapon Special Chance''': [[Arms Lore]] | |||
** '''Increased Codex Finisher Chance''': [[Anatomy]] | |||
** '''Inflict Poison''': [[Poisoning]] | |||
* '''[[Healing]]:''' | |||
** '''Increased Healing/Resurrection/Curing:''' [[Anatomy]] | |||
* '''[[Mace Fighting]]:''' | |||
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Carpentry]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]] | |||
** '''Increased Weapon Special Chance''': [[Arms Lore]] | |||
** '''Increased Codex Finisher Chance''': [[Anatomy]] | |||
* '''[[Parrying]]:''' | |||
** '''Block physical and magical attacks:''' [[Resisting Spells]] | |||
** '''Increased Shield Armor:''' [[Blacksmithy]], [[Carpentry]] | |||
* '''[[Swordsmanship]]:''' | |||
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]] | |||
** '''Increased Weapon Special Chance''': [[Arms Lore]] | |||
** '''Increased Codex Finisher Chance''': [[Anatomy]] | |||
** '''Inflict Poison''': [[Poisoning]] | |||
* '''[[Wrestling]]:''' | |||
* [[ | ** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Inscription]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Arms Lore]], [[Chivalry]] | ||
* | ** '''Increases Weapon Special Chance''': [[Arms Lore]] | ||
** '''Increases Codex Finisher Chance''': [[Anatomy]] | |||
* | ** '''Defend Melee Attacks Unarmed:''' [[Magery]] | ||
* | |||
* | |||
* | |||
* | |||
* | |||
* '''[[Chivalry]]:''' ''10 melee/dexxer focused "spells", including weapon damage, healing etc'' | |||
** '''Provides weapon buffs:''' [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Fencing]] | |||
** '''Capped by:''' [[Tactics]] | |||
* '''[[Tactics]]:''' | |||
** '''Increases damage of:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], | |||
[[Wrestling]] | |||
==Trade Skills== | ==Trade Skills== | ||
* [[Alchemy]]: Increases Potion effectiveness and duration | * '''[[Alchemy]]:''' ''Increases Potion effectiveness and duration'' | ||
* [[Blacksmithy]]: [[Fencing]], [[Mace Fighting]], [[Swordsmanship]] | ** '''Stick explosion potions to other players:''' [[Magery]] | ||
* [[Carpentry]]: [[Archery]], [[Mace Fighting]] | |||
* [[Cooking]]: | * '''[[Blacksmithy]]:''' | ||
* [[Lumberjacking]]: [[Camping]], [[ | ** '''Increased damage dealt with metal weapons:''' [[Fencing]], [[Mace Fighting]], [[Swordsmanship]] | ||
* [[Mining]]: [[Mace Fighting]] | ** '''Increases the armor rating of metal armor/shields:''' [[Parrying]] | ||
* [[Tailoring]]: Make clothes and armor. | |||
* [[Tinkering]]: Craft | * '''[[Carpentry]]:''' | ||
** '''Increased damage dealt with wooden weapons:''' [[Archery]], [[Mace Fighting]] | |||
** '''Increases the bonuses of instruments:''' [[Discordance]], [[Musicianship]], [[Peacemaking]], [[Provocation]] | |||
** '''Increases the armor rating of wooden shields:''' [[Parrying]] | |||
* '''[[Cooking]]:''' ''Cook food with buffs for PvM use'' | |||
** '''Increases food bonuses:''' [[Taste Identification]] | |||
* '''[[Lumberjacking]]:''' | |||
** '''Carry more harvested logs/boards:''' [[Camping]] | |||
** '''Increase damage dealt with axes:''' [[Swordsmanship]] | |||
* '''[[Inscription]]:''' | |||
** '''Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:''' [[Magery]] | |||
** '''Increase damage dealt by martial manuals:''' Wrestling | |||
* '''[[Mining]]:''' | |||
** '''Carry more harvested ore/ingots:''' [[Camping]] | |||
** '''Increase damage dealt with macing weapons:''' [[Mace Fighting]] | |||
* '''[[Tailoring]]:''' ''Make clothes and armor. Reflect PvM damage while wearing tailored armor'' | |||
* '''[[Tinkering]]:''' | |||
** '''Craft various items (with multi-skill requirements):''' [[Carpentry]], [[Item Identification]] | |||
** '''Increases Trap Damage:''' [[Detecting Hidden]] | |||
==Magic== | ==Magic== | ||
* [[Evaluating Intelligence]]: | * '''[[Evaluating Intelligence]]:''' | ||
* | ** '''Increases Spell Damage:''' [[Magery]] | ||
* [[Meditation]]: | |||
* | * '''[[Meditation]]:''' | ||
** '''Increased mana regen rate:''' [[Magery]], [[Wrestling]] | |||
* '''[[Resisting Spells]]:''' | |||
** '''Reduces spell damage taken:''' [[Parrying]] | |||
** '''Chance to avoid spell interruption:''' [[Magery]] | |||
** '''Increases damage:''' [[Magery]], [[Swordsmanship]], [[Wrestling]], [[Fencing]], [[Mace Fighting]], [[Archery]] | |||
* '''[[Spirit Speaking]]:''' | |||
** '''Increases damage, stats and duration of summons:''' [[Magery]], [[Necromancy]] | |||
** '''Increases Spell Charged Chance:''' [[Magery]] | |||
** '''Increased summon damage:''' [[Herding]], [[Veterinary]] | |||
==Wilderness== | ==Wilderness== | ||
* [[Animal Lore]]: [[Animal Taming]]: [[Animal Lore]] | * '''[[Animal Lore]]:''' | ||
* [[Fishing]]: [[ | ** '''Increased Healing/Resurrection/Curing:''' [[Veterinary]] | ||
* [[Herding]]: [[Animal Taming]], [[Magery]] | ** '''Required to tame creatures:''' [[Animal Taming]] | ||
* [[Tracking]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]], [[Discordance]], [[Provocation]], [[Peacemaking]] | |||
* [[Veterinary]]: | * '''[[Animal Taming]]:''' | ||
** '''Required to tame creatures:''' [[Animal Lore]] | |||
** '''Increased pet damage:''' [[Veterinary]], [[Herding]] | |||
** '''Increased pet healing:''' [[Veterinary]], [[Animal Lore]] | |||
** '''Pet damage resistance:''' [[Herding]] | |||
* '''[[Fishing]]:''' | |||
** '''Carry more fish:''' [[Camping]] | |||
** '''Increased harpoon damage:''' [[Tactics]] | |||
* '''[[Herding]]:''' | |||
** '''Increased follower damage/damage resistance: [[Animal Taming]]/[[Animal Lore]], [[Magery]]/[[Spirit Speaking]], [[Magery]]/[[Necromancy]] | |||
* '''[[Tracking]]:''' | |||
** '''Increases damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]] | |||
** '''Increases effective barding:''' [[Musicianship]], [[Discordance]], [[Provocation]], [[Peacemaking]] | |||
* '''[[Veterinary]]:''' | |||
** '''Increased Healing/Resurrection/Curing:''' [[Animal Lore]], [[Animal Taming]] | |||
==Thieving== | ==Thieving== | ||
* [[Detecting Hidden]]: | * '''[[Detecting Hidden]]:''' ''Used to reveal hidden players or creatures'' | ||
* [[Hiding]]: [[Stealth]] | ** '''Track hidden players/creatures:''' [[Tracking]] | ||
* [[Lockpicking]]: | ** '''Increases trap damage:''' [[Tinkering]] | ||
* [[Poisoning]]: [[Magery]], [[Fencing]], [[Swordsmanship]] | ** ''Open Locked/Trapped chests:''' [[Lockpicking]] | ||
* [[ | |||
* [[Snooping]]: Stealing | * '''[[Hiding]]:''' ''Used to become invisible indefinitely'' | ||
* [[Stealing]]: [[ | ** '''To be able to move while hidden:''' [[Stealth]] | ||
* [[Stealth]]: [[Hiding]] | |||
* '''[[Lockpicking]]:''' | |||
** '''Open Locked/Trapped chests:''' [[Detecting Hidden]] | |||
* '''[[Poisoning]]:''' | |||
** '''Inflicted with:''' [[Magery]], [[Fencing]], [[Swordsmanship]] | |||
** '''Increased poison damage/reduced cure chance:''' [[Taste Identification]] | |||
* '''[[Snooping]]:''' | |||
** '''Steal snooped items:''' [[Stealing]] | |||
* '''[[Stealing]]:''' | |||
** '''Snoop items to steal:''' [[Snooping]] | |||
** '''Stay invisible while stealing:''' [[Stealth]], [[Hiding]] | |||
* '''[[Stealth]]:''' | |||
** '''Hide to begin stealthing:''' [[Hiding]] | |||
** '''Increases backstab damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | |||
==Bard== | ==Bard== | ||
* [[Discordance]]: [[Forensic Evaluation]], [[Musicianship]], [[Tracking]] | * '''[[Discordance]]:''' | ||
* [[Musicianship]]: [[Forensic Evaluation]], [[Discordance]], [[Peacemaking]], [[Provocation]], [[Tracking]] | ** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]] | ||
* [[ | ** '''Effective skill capped by:''' [[Musicianship]] | ||
* [[ | |||
* '''[[Musicianship]]:''' | |||
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Tracking]], [[Carpentry]] | |||
** '''Caps the effective skill of:''' [[Discordance]], [[Peacemaking]], [[Provocation]] | |||
* '''[[Peacemaking]]:''' | |||
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]] | |||
** '''Effective skill capped by:''' [[Musicianship]] | |||
* '''[[Provocation]]:''' | |||
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]] | |||
** '''Effective skill capped by:''' [[Musicianship]] | |||
==Miscellaneous== | |||
* '''[[Arms Lore]]:''' | |||
** '''Increases weapon special chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | |||
* '''[[Begging]]:''' ''Beg from NPCs for gold and to recruit them as crewmembers'' | |||
* '''[[Carpentry|Bowcraft/Fletching]]:''' Merged with [[Carpentry]] | |||
* '''[[Detecting Hidden|Remove Trap]]:''' Merged with [[Detecting Hidden]] | |||
* '''[[Camping]]:''' | |||
** '''Increases damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. | |||
** '''Carry capacity'''[[Mining]], [[Lumberjacking]], [[Fishing]], [[Forensic Evaluation]] | |||
* '''[[Cartography]]:''' ''Decode [[Treasure Hunting|treasure]] and resource maps | |||
* '''[[Forensic Evaluation]]:''' | |||
** '''Increases damage:''' [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | |||
** '''Increased effective barding:''' [Discordance]], [[Peacemaking]], [[Provocation]] | |||
* '''[[Item Identification]]:''' ''Use on an item to identify it'' | |||
** '''Increases slayer wand damage:''' [[Magery]] | |||
** '''Required to craft:''' [[Identification Wand|ID wands]] : [[Tinkering]] |
Latest revision as of 15:41, 23 January 2024
Summary
- The following skills have synergies in the ways listed.
Combat
- Anatomy:
- Weapon Damage/Weapon Finisher Chance: Archery, Fencing, Mace Fighting, Swordsmanship,
- Increased Healing/Resurrection/Curing: Healing
- Fencing:
- Increased Damage: Anatomy, Camping, Blacksmithy, Forensic Evaluation, Tactics, Tracking, Chivalry
- Increased Weapon Special Chance: Arms Lore
- Increased Codex Finisher Chance: Anatomy
- Inflict Poison: Poisoning
- Mace Fighting:
- Increased Damage: Anatomy, Camping, Carpentry, Blacksmithy, Forensic Evaluation, Tactics, Tracking, Chivalry
- Increased Weapon Special Chance: Arms Lore
- Increased Codex Finisher Chance: Anatomy
- Parrying:
- Block physical and magical attacks: Resisting Spells
- Increased Shield Armor: Blacksmithy, Carpentry
- Swordsmanship:
- Increased Damage: Anatomy, Camping, Blacksmithy, Forensic Evaluation, Tactics, Tracking, Chivalry
- Increased Weapon Special Chance: Arms Lore
- Increased Codex Finisher Chance: Anatomy
- Inflict Poison: Poisoning
- Chivalry: 10 melee/dexxer focused "spells", including weapon damage, healing etc
- Provides weapon buffs: Archery, Mace Fighting, Swordsmanship, Wrestling, Fencing
- Capped by: Tactics
- Tactics:
- Increases damage of: Archery, Fencing, Mace Fighting, Swordsmanship,
Trade Skills
- Alchemy: Increases Potion effectiveness and duration
- Stick explosion potions to other players: Magery
- Blacksmithy:
- Increased damage dealt with metal weapons: Fencing, Mace Fighting, Swordsmanship
- Increases the armor rating of metal armor/shields: Parrying
- Carpentry:
- Increased damage dealt with wooden weapons: Archery, Mace Fighting
- Increases the bonuses of instruments: Discordance, Musicianship, Peacemaking, Provocation
- Increases the armor rating of wooden shields: Parrying
- Cooking: Cook food with buffs for PvM use
- Increases food bonuses: Taste Identification
- Lumberjacking:
- Carry more harvested logs/boards: Camping
- Increase damage dealt with axes: Swordsmanship
- Inscription:
- Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection: Magery
- Increase damage dealt by martial manuals: Wrestling
- Mining:
- Carry more harvested ore/ingots: Camping
- Increase damage dealt with macing weapons: Mace Fighting
- Tailoring: Make clothes and armor. Reflect PvM damage while wearing tailored armor
- Tinkering:
- Craft various items (with multi-skill requirements): Carpentry, Item Identification
- Increases Trap Damage: Detecting Hidden
Magic
- Evaluating Intelligence:
- Increases Spell Damage: Magery
- Resisting Spells:
- Reduces spell damage taken: Parrying
- Chance to avoid spell interruption: Magery
- Increases damage: Magery, Swordsmanship, Wrestling, Fencing, Mace Fighting, Archery
- Spirit Speaking:
- Increases damage, stats and duration of summons: Magery, Necromancy
- Increases Spell Charged Chance: Magery
- Increased summon damage: Herding, Veterinary
Wilderness
- Animal Lore:
- Increased Healing/Resurrection/Curing: Veterinary
- Required to tame creatures: Animal Taming
- Animal Taming:
- Required to tame creatures: Animal Lore
- Increased pet damage: Veterinary, Herding
- Increased pet healing: Veterinary, Animal Lore
- Pet damage resistance: Herding
- Herding:
- Increased follower damage/damage resistance: Animal Taming/Animal Lore, Magery/Spirit Speaking, Magery/Necromancy
- Tracking:
- Increases damage: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery
- Increases effective barding: Musicianship, Discordance, Provocation, Peacemaking
- Veterinary:
- Increased Healing/Resurrection/Curing: Animal Lore, Animal Taming
Thieving
- Detecting Hidden: Used to reveal hidden players or creatures
- Track hidden players/creatures: Tracking
- Increases trap damage: Tinkering
- Open Locked/Trapped chests:' Lockpicking
- Lockpicking:
- Open Locked/Trapped chests: Detecting Hidden
- Poisoning:
- Inflicted with: Magery, Fencing, Swordsmanship
- Increased poison damage/reduced cure chance: Taste Identification
- Stealth:
- Hide to begin stealthing: Hiding
- Increases backstab damage: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
Bard
- Discordance:
- Increases effective barding: Forensic Evaluation, Musicianship, Tracking, Carpentry
- Effective skill capped by: Musicianship
- Musicianship:
- Increases effective barding: Forensic Evaluation, Tracking, Carpentry
- Caps the effective skill of: Discordance, Peacemaking, Provocation
- Peacemaking:
- Increases effective barding: Forensic Evaluation, Musicianship, Tracking, Carpentry
- Effective skill capped by: Musicianship
- Provocation:
- Increases effective barding: Forensic Evaluation, Musicianship, Tracking, Carpentry
- Effective skill capped by: Musicianship
Miscellaneous
- Arms Lore:
- Increases weapon special chance: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Begging: Beg from NPCs for gold and to recruit them as crewmembers
- Bowcraft/Fletching: Merged with Carpentry
- Remove Trap: Merged with Detecting Hidden
- Camping:
- Increases damage: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling.
- Carry capacityMining, Lumberjacking, Fishing, Forensic Evaluation
- Cartography: Decode treasure and resource maps
- Forensic Evaluation:
- Increases damage: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Increased effective barding: [Discordance]], Peacemaking, Provocation
- Item Identification: Use on an item to identify it