Skill Synergies: Difference between revisions

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[[Category:Skills]]
==Summary==
* The following skills have synergies in the ways listed.


Miscellaneous
==Combat==
* '''[[Anatomy]]:'''
** '''Weapon Damage/Weapon Finisher Chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],
** '''Increased Healing/Resurrection/Curing:''' [[Healing]]


* [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
* '''[[Archery]]:'''
* [[Begging]]: Useful for boating.
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
* [[Bow craft / Fletching]] : See [[Carpentry]].
** '''Increased Weapon Special Chance''': [[Arms Lore]]
* [[Camping]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. "Carry capacity" ([[Mining]], [[Lumberjacking]], [[Fishing]], [[Skinning]])
** '''Increased Codex Finisher Chance''': [[Anatomy]]
* [[Cartography]]: Needed for Treasure Maps
* [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
* [[Item Identification]]: Identify an item, increase Slayer wand damage


Combat
* '''[[Fencing]]''':
* [[Anatomy]]: [[Archery]], [[Fencing]], [[Healing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]].
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
* [[Archery]]: [[Anatomy]], [[Arms Lore]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]].
** '''Increased Weapon Special Chance''': [[Arms Lore]]
* [[Fencing]]: [[Anatomy]], [[Arms Lore]], [[Blacksmithing]], [[Camping]], [[Fishing]], [[Forensic Evaluation]],[[Tactics]], [[Tracking]].
** '''Increased Codex Finisher Chance''': [[Anatomy]]
* [[Healing]]: [[Anatomy]]
** '''Inflict Poison''': [[Poisoning]]
* [[Mace Fighting]]: [[Anatomy]], [[Arms Lore]], [[Blacksmithing]], [[Camping]], [[Forensic Evaluation]], [[Mining]], [[Tactics]], [[Tracking]].
* [[Parrying]]: Block physical and magical attacks
* [[Swordsmanship]]: [[Anatomy]], [[Arms Lore]], [[Blacksmithing]], [[Camping]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]].
* [[Tactics]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]].
* [[Wrestling]]: [[Anatomy]], [[Arms Lore]], [[Camping]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]].


* '''[[Healing]]:'''
** '''Increased Healing/Resurrection/Curing:''' [[Anatomy]]


* '''[[Mace Fighting]]:'''
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Carpentry]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
** '''Increased Weapon Special Chance''': [[Arms Lore]]
** '''Increased Codex Finisher Chance''': [[Anatomy]]


* [[
* '''[[Parrying]]:'''
* [[
** '''Block physical and magical attacks:''' [[Resisting Spells]]
* [[
** '''Increased Shield Armor:''' [[Blacksmithy]], [[Carpentry]]
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[


* '''[[Swordsmanship]]:'''
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]
** '''Increased Weapon Special Chance''': [[Arms Lore]]
** '''Increased Codex Finisher Chance''': [[Anatomy]]
** '''Inflict Poison''': [[Poisoning]]


Trade Skills
* '''[[Wrestling]]:'''
Alchemy: Increases Potion effectiveness and duration. 
** '''Increased Damage:''' [[Anatomy]], [[Camping]], [[Inscription]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Arms Lore]], [[Chivalry]]
Blacksmithy: Fencing, Mace Fighting, Swordsmanship.
** '''Increases Weapon Special Chance''': [[Arms Lore]]
Carpentry: Archery, Mace Fighting.
** '''Increases Codex Finisher Chance''': [[Anatomy]]
Cooking: Create food useful for all PVM.
** '''Defend Melee Attacks Unarmed:''' [[Magery]]
Lumberjacking: Camping, Swordsmanship (axes).
Mining: Macing.
Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing"
Tinkering: Craft many different types of fancy items!  "PvM Traps"


* '''[[Chivalry]]:''' ''10 melee/dexxer focused "spells", including weapon damage, healing etc''
** '''Provides weapon buffs:''' [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Fencing]]
** '''Capped by:''' [[Tactics]]


* '''[[Tactics]]:'''
** '''Increases damage of:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],
[[Wrestling]]


* [[
==Trade Skills==
* [[
* '''[[Alchemy]]:''' ''Increases Potion effectiveness and duration''
* [[
** '''Stick explosion potions to other players:''' [[Magery]]
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
Magic
Evaluating Intelligence: Magery: Evaluating Intelligence, Camping
Inscription: Magery "not consume scrolls on use"
Meditation: Magery
Resisting Spells: Survive those spells!
Spirit Speak : Magery (Summoning)


* '''[[Blacksmithy]]:'''
** '''Increased damage dealt with metal weapons:''' [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]
** '''Increases the armor rating of metal armor/shields:''' [[Parrying]]


* '''[[Carpentry]]:'''
** '''Increased damage dealt with wooden weapons:''' [[Archery]], [[Mace Fighting]]
** '''Increases the bonuses of instruments:''' [[Discordance]], [[Musicianship]], [[Peacemaking]], [[Provocation]]
** '''Increases the armor rating of wooden shields:''' [[Parrying]]


* [[
* '''[[Cooking]]:''' ''Cook food with buffs for PvM use''
* [[
** '''Increases food bonuses:''' [[Taste Identification]]
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
Wilderness
Animal Lore: Animal taming: Animal Lore
Fishing: Fencing
Herding: Animal Taming, Magery (Summoning)
Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking
Veterinary: Keep your pets alive


* '''[[Lumberjacking]]:'''
** '''Carry more harvested logs/boards:''' [[Camping]]
** '''Increase damage dealt with axes:''' [[Swordsmanship]]


* '''[[Inscription]]:'''
** '''Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:''' [[Magery]]
** '''Increase damage dealt by martial manuals:''' Wrestling


* [[
* '''[[Mining]]:'''
* [[
** '''Carry more harvested ore/ingots:''' [[Camping]]
* [[
** '''Increase damage dealt with macing weapons:''' [[Mace Fighting]]
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
Thieving
Detecting Hidden: Reveal hiding units
Hiding: Stealth
Lock picking: Unlock a variety of chests
Poisoning: Magery, Fencing, Swordsmanship
Remove Trap: Remove traps from a variety of chests
Snooping: Stealing.
Stealing: Hiding, Snooping, Stealth.
Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)


* '''[[Tailoring]]:''' ''Make clothes and armor. Reflect PvM damage while wearing tailored armor''


* '''[[Tinkering]]:'''
** '''Craft various items (with multi-skill requirements):''' [[Carpentry]], [[Item Identification]]
** '''Increases Trap Damage:''' [[Detecting Hidden]]


* [[
 
* [[
 
* [[
==Magic==
* [[
* '''[[Evaluating Intelligence]]:'''
* [[
** '''Increases Spell Damage:''' [[Magery]]
* [[
 
* [[
* '''[[Meditation]]:'''
* [[
** '''Increased mana regen rate:''' [[Magery]], [[Wrestling]]
* [[
 
* [[
* '''[[Resisting Spells]]:'''
* [[
** '''Reduces spell damage taken:''' [[Parrying]]
* [[
** '''Chance to avoid spell interruption:''' [[Magery]]
Bard
** '''Increases damage:''' [[Magery]], [[Swordsmanship]], [[Wrestling]], [[Fencing]], [[Mace Fighting]], [[Archery]]
Discordance: Forensic Evaluation, Musicianship, Tracking
 
Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking
* '''[[Spirit Speaking]]:'''
Peacemaking: Forensic Evaluation, Musicianship, Tracking
** '''Increases damage, stats and duration of summons:''' [[Magery]], [[Necromancy]]
Provocation: Forensic Evaluation, Musicianship, Tracking
** '''Increases Spell Charged Chance:''' [[Magery]]
** '''Increased summon damage:''' [[Herding]],  [[Veterinary]]
 
==Wilderness==
* '''[[Animal Lore]]:'''
** '''Increased Healing/Resurrection/Curing:''' [[Veterinary]]
** '''Required to tame creatures:''' [[Animal Taming]]
 
* '''[[Animal Taming]]:'''
** '''Required to tame creatures:''' [[Animal Lore]]
** '''Increased pet damage:''' [[Veterinary]], [[Herding]]
** '''Increased pet healing:''' [[Veterinary]], [[Animal Lore]]
** '''Pet damage resistance:''' [[Herding]]
 
* '''[[Fishing]]:'''
** '''Carry more fish:''' [[Camping]]
** '''Increased harpoon damage:''' [[Tactics]]
 
* '''[[Herding]]:'''
** '''Increased follower damage/damage resistance: [[Animal Taming]]/[[Animal Lore]], [[Magery]]/[[Spirit Speaking]], [[Magery]]/[[Necromancy]]
 
* '''[[Tracking]]:'''
** '''Increases damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]]
** '''Increases effective barding:''' [[Musicianship]], [[Discordance]], [[Provocation]], [[Peacemaking]]
 
* '''[[Veterinary]]:'''
** '''Increased Healing/Resurrection/Curing:''' [[Animal Lore]], [[Animal Taming]]
 
 
 
 
==Thieving==
* '''[[Detecting Hidden]]:''' ''Used to reveal hidden players or creatures''
** '''Track hidden players/creatures:''' [[Tracking]]
** '''Increases trap damage:''' [[Tinkering]]
** ''Open Locked/Trapped chests:''' [[Lockpicking]]
 
* '''[[Hiding]]:''' ''Used to become invisible indefinitely''
** '''To be able to move while hidden:''' [[Stealth]]
 
* '''[[Lockpicking]]:'''
** '''Open Locked/Trapped chests:''' [[Detecting Hidden]]
 
* '''[[Poisoning]]:'''
** '''Inflicted with:''' [[Magery]], [[Fencing]], [[Swordsmanship]]
** '''Increased poison damage/reduced cure chance:''' [[Taste Identification]]
 
* '''[[Snooping]]:'''
** '''Steal snooped items:''' [[Stealing]]
 
* '''[[Stealing]]:'''
** '''Snoop items to steal:''' [[Snooping]]
** '''Stay invisible while stealing:''' [[Stealth]], [[Hiding]]
 
* '''[[Stealth]]:'''
** '''Hide to begin stealthing:''' [[Hiding]]
** '''Increases backstab damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
 
 
 
==Bard==
* '''[[Discordance]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]
** '''Effective skill capped by:''' [[Musicianship]]
 
* '''[[Musicianship]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Tracking]], [[Carpentry]]
** '''Caps the effective skill of:''' [[Discordance]], [[Peacemaking]], [[Provocation]]
 
* '''[[Peacemaking]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]
** '''Effective skill capped by:''' [[Musicianship]]
 
* '''[[Provocation]]:'''
** '''Increases effective barding:''' [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]
** '''Effective skill capped by:''' [[Musicianship]]
 
==Miscellaneous==
* '''[[Arms Lore]]:'''
** '''Increases weapon special chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
 
* '''[[Begging]]:''' ''Beg from NPCs for gold and to recruit them as crewmembers''
 
* '''[[Carpentry|Bowcraft/Fletching]]:''' Merged with [[Carpentry]]
 
* '''[[Detecting Hidden|Remove Trap]]:''' Merged with [[Detecting Hidden]]
 
* '''[[Camping]]:'''
** '''Increases damage:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]].
** '''Carry capacity'''[[Mining]], [[Lumberjacking]], [[Fishing]], [[Forensic Evaluation]]
 
* '''[[Cartography]]:''' ''Decode [[Treasure Hunting|treasure]] and resource maps
 
* '''[[Forensic Evaluation]]:'''
** '''Increases damage:''' [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
** '''Increased effective barding:''' [Discordance]], [[Peacemaking]], [[Provocation]]
 
* '''[[Item Identification]]:''' ''Use on an item to identify it''
** '''Increases slayer wand damage:''' [[Magery]]
** '''Required to craft:''' [[Identification Wand|ID wands]] : [[Tinkering]]

Latest revision as of 15:41, 23 January 2024

Summary

  • The following skills have synergies in the ways listed.

Combat

Wrestling

Trade Skills

  • Alchemy: Increases Potion effectiveness and duration
    • Stick explosion potions to other players: Magery
  • Inscription:
    • Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection: Magery
    • Increase damage dealt by martial manuals: Wrestling
  • Tailoring: Make clothes and armor. Reflect PvM damage while wearing tailored armor


Magic

Wilderness



Thieving

  • Hiding: Used to become invisible indefinitely
    • To be able to move while hidden: Stealth


Bard

Miscellaneous

  • Begging: Beg from NPCs for gold and to recruit them as crewmembers