Skills & Stats: Difference between revisions
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Below are the skills that NPCs can train: | Below are the skills that NPCs can train: | ||
{{TrainableSkills}} | {{TrainableSkills}} | ||
Revision as of 20:34, 14 October 2022
Summary
Many skills in the Outlands have been improved upon (such as Spirit Speaking, Camping, Forensic Evaluation, etc), so it is important to learn what every skill does. Some skills (such as Throwing, Imbuing, etc) are listed but not in use on the shard. You can find detailed information about every skill below.
- Skill Cap is 700 (720 using Skill Mastery)
Combat
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Magic
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Bard
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Thieving
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Trade
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Wilderness
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Misc
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Unused
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Trainable Skills from NPCs
To train a skill from a NPC:
- Single-click and select the Skill from the context menu
- Drop Gold or Training Credits onto the NPC
Below are the skills that NPCs can train:
Skill Mastery
- Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills
- Read more details at Skill Mastery
Stats
The three stats are Strength, Dexterity, and Intelligence. You can have a total of 225 stat points, so as you get near the cap you can use the arrows to adjust the way that you will gain one stat and lose another.
- Strength: determines how many Hit Points you have and how much you can carry
- Dexterity: determines how fast you can attack, how fast bandages heal, and how much Stamina you have
- Intelligence: determines how much Mana you have to cast spells with
Stats Regeneration
- Players will passively regenerate 1 Hit Point every 4 seconds
- Players will passively regenerate 1 Stamina every 2 seconds
Buff Bar
- Read about the Buff Bar