Skill Synergies: Difference between revisions

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* '''[[Anatomy]]:'''
* '''[[Anatomy]]:'''
** '''Weapon Damage/Weapon Finisher Chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],  
** '''Weapon Damage/Weapon Finisher Chance:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],  
[[Wrestling]]
 
* '''[[Wrestling]]:'''
** '''Increased Healing/Resurrection/Curing:''' [[Healing]]  
** '''Increased Healing/Resurrection/Curing:''' [[Healing]]  


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** '''Increases damage of:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],  
** '''Increases damage of:''' [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]],  
[[Wrestling]]
[[Wrestling]]


==Trade Skills==
==Trade Skills==

Revision as of 15:41, 23 January 2024

Summary

  • The following skills have synergies in the ways listed.

Combat

Wrestling

Trade Skills

  • Alchemy: Increases Potion effectiveness and duration
    • Stick explosion potions to other players: Magery
  • Inscription:
    • Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection: Magery
    • Increase damage dealt by martial manuals: Wrestling
  • Tailoring: Make clothes and armor. Reflect PvM damage while wearing tailored armor


Magic

Wilderness



Thieving

  • Hiding: Used to become invisible indefinitely
    • To be able to move while hidden: Stealth


Bard

Miscellaneous

  • Begging: Beg from NPCs for gold and to recruit them as crewmembers