Skills & Stats: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
Line 27: Line 27:


* '''Strength:''' determines how many Hit Points you have
* '''Strength:''' determines how many Hit Points you have
* '''Dexterity:''' determines how fast you can attack, how fast bandages heal, and how much Stamina you have (capped at 100 dexterity)
* '''Dexterity:''' determines how fast you can attack, how fast bandages heal, and how much Stamina you have (capped at 100 Dexterity)
* '''Intelligence:''' determines how much Mana you have to cast spells with
* '''Intelligence:''' determines how much Mana you have to cast spells with



Revision as of 14:17, 1 October 2024

Summary

Many skills in the Outlands have been improved upon (such as Spirit Speaking, Camping, Forensic Evaluation, etc), so it is important to learn what every skill does. Some skills (such as Throwing, Imbuing, etc) are listed but not in use on the shard. You can find detailed information about every skill below.

  • Base Skill Cap is 700 (Can be increased to 720 using Skill Mastery)


Combat

Category Skills

Combat

Anatomy
Archery
Chivalry
Fencing
Healing
Mace Fighting
Parrying
Swordsmanship
Tactics
Wrestling


Magic

Category Skills

Magic

Arcane
Evaluating Intelligence
Magery
Meditation
Necromancy
Resisting Spells
Spirit Speaking


Bard

Category Skills

Bard

Discordance
Musicianship
Peacemaking
Provocation

Thieving

Category Skills

Thieving

Detecting Hidden
Hiding
Lockpicking
Poisoning
Snooping
Stealing
Stealth

Trade

Category Skills

Trade

Alchemy
Blacksmithy
Carpentry
Cartography
Cooking
Fishing
Inscription
Lumberjacking
Mining
Tailoring
Tinkering

Wilderness

Category Skills

Wilderness

Animal Lore
Animal Taming
Camping
Forensic Evaluation
Herding
Tracking
Veterinary

Misc

Category Skills

Misc

Arms Lore
Begging
Focus
Item Identification
Taste Identification

Unused

Category Skills
Unused Bushido
Imbuing
Mysticism
Remove Trap
Spellweaving
Throwing
Bowcraft

Trainable Skills from NPCs

To train a skill from a NPC:

  • Single-click and select the Skill from the context menu
  • Drop Gold or Training Credits onto the NPC

Below are the skills that NPCs can train:

By Skill

Alchemy Alchemist, Herbalist
Anatomy Butcher, Healer,
Animal Lore Stablemaster
Animal Taming Stablemaster
Arcane Mage
Archery Bowyer, Ranger
Arms Lore Armorer, Blacksmith, Weaponsmith
Begging Beggar
Blacksmithy Armorer, Blacksmith, Weaponsmith
Camping Beggar, Farmer, Ranger
Carpentry Bowyer, Carpenter, Lumberjack
Cartography Dockmaster, Mapmaker
Chivalry Paladin
Cooking Baker, Butcher, Farmer
Detecting Hidden Beggar, Ranger, Thief
Discordance Bard
Evaluating Int Mage
Fencing Weaponsmith
Fishing Dockmaster, Fisher, Shipwright
Focus Armorer, Mage, Necromancer, Paladin, Weaponsmith
Forensic Eval Butcher, Healer, Tanner
Healing Healer
Herding Stablemaster
Hiding Ranger, Thief
Inscription Scribe
Item ID Banker, Beggar, Provisioner, Jeweler
Lockpicking Thief, Tinker
Lumberjacking Bowyer, Carpenter, Lumberjack
Mace Fighting Weaponsmith
Magery Mage, Scribe
Meditation Mage
Mining Miner
Musicianship Bard
Necromancy Necromancer
Parrying Armorer, Weaponsmith
Peacemaking Bard
Poisoning Alchemist, Herbalist, Thief
Provocation Bard
Resisting Spells Mage
Snooping Thief
Spirit Speaking Healer, Mage, Scribe
Stealing Thief
Stealth Ranger, Thief
Swordsmanship Lumberjack, Weaponsmith
Tactics Weaponsmith
Tailoring Armorer, Cobbler, Tailor
Taste ID Alchemist, Baker, Cook
Tinkering Tinker
Tracking Dockmaster, Ranger
Veterinary Stablemaster
Wrestling Blacksmith, Healer, Mage

By NPC

Alchemist Alchemy, Poisoning, Taste ID
Armorer Arms Lore, Blacksmithy, Focus, Tailoring, Parrying
Baker Cooking, Taste ID
Banker Item ID
Bard Discordance, Musicianship, Peacemaking, Provocation
Beggar Begging, Camping, Detecting Hidden, Item ID
Blacksmith Arms Lore, Blacksmithy, Wrestling
Bowyer Archery, Carpentry, Lumberjacking
Butcher Anatomy, Cooking, Forensic Eval, Taste ID
Carpenter Carpentry, Lumberjacking
Cobbler Tailoring, Lumberjacking
Cook Cooking, Taste ID
Dockmaster Cartography, Fishing, Tracking
Farmer Camping, Cooking, Lumberjacking
Fisher Fishing
Herbalist Alchemy, Poisoning, Taste ID
Jeweler Item ID
Lumberjack Camping, Lumberjacking, Swordsmanship
Mage Arcane, Focus, Eval Int, Magery, Meditation, Resisting Spells, Spirit Speaking, Wrestling
Mapmaker Cartography
Miner Camping, Mining
Necromancer Necromancy, Focus
Paladin Chivalry, Focus
Provisioner Camping, Item ID
Ranger Archery, Camping, Detecting Hidden, Hiding, Stealth, Tracking
Scribe Inscription, Magery, Spirit Speaking
Shipwright Carpentry, Fishing
Stablemaster Animal Lore, Animal Taming, Herding, Veterinary
Tailor Tailoring
Tanner Forensic Eval, Tailoring
Thief Detecting Hidden, Hiding, Lockpicking, Poisoning, Snooping, Stealing, Stealth
Tinker Lockpicking, Tinkering
Weaponsmith Arms Lore, Blacksmithy, Fencing, Focus, Macing, Parrying, Swordsmanship, Tactics

Skill Mastery

  • Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills
  • Read more details at Skill Mastery


Stats

The three stats are Strength, Dexterity, and Intelligence. You can have a total of 225 stat points, so as you get near the cap you can use the arrows to adjust the way that you will gain one stat and lose another.

  • Strength: determines how many Hit Points you have
  • Dexterity: determines how fast you can attack, how fast bandages heal, and how much Stamina you have (capped at 100 Dexterity)
  • Intelligence: determines how much Mana you have to cast spells with

Stats Regeneration

  • Players will passively regenerate 1 Hit Point every 4 seconds
  • Players will passively regenerate 1 Stamina every 2 seconds
  • Players will passively regenerate 1 Mana every 2 seconds

Buff Bar