Codex and Grimoire Overview

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Revision as of 07:52, 3 June 2022 by Garret (talk | contribs) (typo)
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Summary

Outlands has numerous Items you can craft that can vastly improve the Performance of certain builds. The following is an overview of that items.

  • They usually have certain skill requirements to function
  • You usually need carry the item + the aforementioned skill requirement to start earn experience and use them
    • Muliple Codices can earn experience parallel (not divided)
  • Currently all of them are crafted
  • They can be transferred/sold to other Characters. The experience is stored on the character not on the item.
  • You can mix and match different Codices as long as you meet the requirements (i.e. Codex of Archery + Bard Codex)
  • Codices/Grimoires are blessed and cannot be stolen


Weapon and Shield Codex

  • There are 6 different Weapon and Shield Codices, with one that corresponds to each melee and shield skill (Archery, Fencing, Macing, Shields, Swordsmanship and Wrestling)
  • Players need at least 80 skill points in the specific Weapon Skill to utilize the benefits of the appropriate codex
    • The maximum rank for each Stance you can get is defined by the amount of so called "Warrior" Skills, see the detail page for a complete list
  • Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
  • For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
  • You gain Experience when you kill Creatures with the appropriate Weapon (and/or a shield equipped for the Shield Codex)
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Weapon and Shield Codex


Wizard's Grimoire

  • Players do not need a certain Skill level to utilize the Wizard's Grimoire
  • There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
  • You gain experience for killing creatures with spells
  • Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
  • Use Wizardry Points to upgrade spells
    • The maximum amount of points you can get is 50
  • You can reset the Grimoire without cost once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Wizard's Grimoire


Summoner's Tome

  • Players need at least 80 Spirit Speaking or 80 Necromancy to utilize the benefits of Summoner's Tome
  • You gain experience for killing creatures with your summons
    • with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
    • If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)
  • Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Summoner's Tome


Bard Codex

  • Players need at least 80 Musicianship and 80 of either Peacemaking, Discordance or Provocation to utilize the benefits of Bard Codex
  • There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)
  • You gain experience for killing creatues while a barding effect is active on the creature
    • If a player earns enough Experience, they'll unlock a Bard Codex Upgrade Point
    • You can reach a maximum of 20 Upgrade Points
  • Players can Reset Spent Points for a Bard Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Bard Codex


Thieves Codex

  • Players need at least 80 Stealing and 80 of either Snooping, Hiding or Stealth to utilize the benefits of Thieves Codex
  • There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions
  • Players gain Experience through Pilfering/Mugging creatues
    • If a player earns enough Experience, they'll unlock a Thieves Codex Upgrade Point
  • Players can Reset Spent Points for a Thieves Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Thief Codex


Poison Kit

  • Players need at least 80 Poisoning to utilize the benefits of Poison Kit
  • There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
  • Players gain Poison Kit Experience while killing creatues with Poison Damage
    • The Poison level needs to be Greater Poison or above
    • If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
  • If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
  • Crafted by Alchemists for 2 Mastercrafting Diagram, 50 Boards and 25 Empty Bottles.

Poison Kit


Taming Bestiary / Affinity System

  • The Affinity System is a progressive-bonus system for the Animal Taming skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
  • In order to utilize the Affinity System, characters must acquire and carry a Taming Bestiary
  • Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
  • For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
  • Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram


Adventurer's Satchel