Codex and Grimoire Overview: Difference between revisions

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* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex
** Parry requires 80 Tactics or Wrestling and 80 Parry
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it

Revision as of 14:34, 26 July 2024

Summary

Outlands has numerous Items you can craft that can vastly improve the Performance of certain builds. The following is an overview of these items.

  • They usually have certain skill requirements to function
  • You usually need carry the item + the aforementioned skill requirement to start earn experience and use them
    • Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)
  • Each must be crafted by a player
  • They can be transferred/sold to other Characters. The experience is stored on the character not on the item.
  • You can mix and match different Codices as long as you meet the requirements (i.e. Codex of Archery + Bard Codex)
  • Codices/Grimoires are Blessed and cannot be stolen
Player Progression Systems


Weapon and Parry Codex

  • There are 8 different Weapon and Parry Codices, with one that corresponds to each weapon and shield skill (Arcane, Archery, Fencing, Fishing, Macing, Parrying, Swordsmanship, and Wrestling)
  • Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex
    • Parry requires 80 Tactics or Wrestling and 80 Parry
  • Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
  • For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
  • As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Weapon and Parry Codex

Wizard's Grimoire

  • Players need at least 80 Magery and either 80 Meditation or 80 Evaluating Intelligence to utilize the benefits of the Wizard's Grimoire
  • There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
  • Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
  • Use Wizardry Points to upgrade spells
    • The maximum amount of points you can get is 50
  • You can reset the Grimoire without cost once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Wizard's Grimoire


Summoner's Tome

  • Players need at least 80 Spirit Speaking to utilize the benefits of the Summoner's Tome
  • You gain experience for killing creatures with your summons
    • with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
    • the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon
  • Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Summoner's Tome


Bard Codex

  • Players need at least 80 printed skill in at least two Barding skills ( Musicianship, Peacemaking, Discordance or Provocation ) to utilize the benefits of Bard Codex
  • There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Bard Codex Upgrade Point
    • You can reach a maximum of 20 Upgrade Points
  • Players can Reset Spent Points for a Bard Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Bard Codex

Healers Codex

  • Players need at least 80 printed skill in Healing and Anatomy to utilize the benefits of Healers Codex
  • There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Healers Codex Upgrade Point
    • You can reach a maximum of 20 Upgrade Points
  • Players can Reset Spent Points for a Healers Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Healers Codex

Thieves Codex

  • Players need at least 80 Stealing and 80 of either Snooping, Hiding or Stealth to utilize the benefits of Thieves Codex
  • There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions
  • Players gain Experience through Pilfering/Mugging creatues
    • If a player earns enough Experience, they'll unlock a Thieves Codex Upgrade Point
  • Players can Reset Spent Points for a Thieves Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Thief Codex


Poison Kit

  • Players need at least 80 Poisoning and either at least 80 Taste Identification or 80 Alchemy to utilize the benefits of the Poison Kit
  • There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
  • If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
  • Crafted by Alchemists for 1 Mastercrafting Diagram, 50 Boards and 25 Empty Bottles.

Poison Kit

Trap Kit

  • Players need at least 80 Tinkering and 80 Detecting Hidden to utilize the benefits of the Trap Kit
  • There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.
  • If a player earns enough Experience, they'll unlock a Trap Kit Upgrade Point
  • Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place
  • Crafted by Tinkers for 1 Mastercrafting Diagram, 25 Iron and 25 Leather.

Trap Kit


Taming Bestiary / Affinity System

  • The Affinity System is a progressive-bonus system for the Animal Taming skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
  • In order to utilize the Affinity System, characters must acquire and carry a Taming Bestiary
  • Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
  • For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
  • Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Taming Bestiary

Adventurer's Satchel


Adventurer's Satchel