Codex and Grimoire Overview: Difference between revisions

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[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
==Summary==
==Summary==
Outlands has numerous Items you can craft that can vastly improve the Performance of certain builds. The following is an overview of these items.
Outlands has numerous player crafted PvM progression items associated to specific skills which can vastly improve the performance of certain builds.<br>
* They usually have certain skill requirements to function
The following is an overview of these items:
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them
* All codex and progression items are blessed and cannot be stolen
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)
* Codex and progression item experience is tied to the character and not to the item
* Each must be crafted by a player
* Codex and progression items are freely tradeable / sold to other characters (the experience doesn't move with them)
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.
* As long as you meet the minimum 80 printed skill requirements and are carrying the codex or progression item you can:
* You can mix and match different Codices as long as you meet the requirements (i.e. Codex of Archery + Bard Codex)
** use multiple codices or progression items at the same time (i.e. Codex of Fencing + Poison Kit)
* Codices/Grimoires are </b>Blessed and cannot be stolen</b>
** gain full experience to multiple codices or progression items in parallel (See [[Experience_Gain#Applying_Experience_to_Systems|Experience Gain]] for more information)
** gain the associated bonuses from the codex or progression item - as long as you are meeting any conditional requirements listed (ie. associated weapon, poisoned, barded, stationary etc)


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]
| [[File:playerprogressionsystems1a.png|link=Codex and Grimoire Overview]]
|}
|}


==Weapon and Parry Codex==
==Adventurer's Satchel==
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])
* The [[Adventurer's Satchel|Adventurer's Satchels]] is useful to help organize all the Blessed items players can carry
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex
* It is Blessed and can only contain other Blessed items
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="1" | [[File:codexof.jpg|link=Weapon and Parry Codex]]<br />[[Weapon and Parry Codex]]
! colspan="1" | [[File:adventurersatchel.jpg|link=]]<br />[[Adventurer%27s_Satchel|Adventurer's Satchel]]
|-
|-
| [[File:codices.gif|link=]]
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]
|}
 
==Wizard's Grimoire==
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard's Grimoire]]
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
* Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
* Use Wizardry Points to upgrade spells
** The maximum amount of points you can get is 50
* You can reset the Grimoire without cost once every 5 minutes
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:wizardsgrimoire1a.png|link=Wizard's Grimoire]]<br />Wizard's Grimoire
|-
| [[File:wizgrimgump.png|link=Wizard's Grimoire]]
|}
 
 
==Summoner's Tome==
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner's Tome]]
*You gain experience for killing creatures with your summons
**with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]<br />[[Spirit Speaking#Summoner.27s_Tome|Summoner's Tome]]
|-
| [[File:sumtomgump.png|link=Summoner's Tome]]
|}
|}


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|}
|}


==Healers Codex==
 
==Healer's Codex==
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)
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! colspan="1" | [[File:healerscodex1a.png|link=Healers Codex]]<br />[[Healers Codex]]
! colspan="1" | [[File:healerscodex1a.png|link=Healers Codex]]<br />[[Healers Codex]]
|}
|}
==Poison Kit==
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:poisonkit.jpg|link=]]<br />[[Poison Kit]]
|-
| [[File:poisonkitgump2a.png|link=Poison Kit]]
|}
==Potion Codex==
*Players need at least 80 [[Alchemy]] to utilize the benefits of the [[Potion Codex]]
*There are 8 different Potion Codex upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of empty Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Potion Codex Kit Upgrade Point
*A player can click the "Reset Spent Points" once every 5 minutes to reset all of their selections
*Crafted by [[Inscription|Scribes]] for 1 [[Mastercrafting Diagram]], 25 Arcane Scrolls
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:potioncodex2a.png|link=]]<br />[[Potion Codex]]
|-
| [[File:potioncodex1a.png|link=Potion Codex]]
|}
==Summoner's Tome==
*Players need at least 80 [[Spirit Speaking]] and 80 [[Magery]] to utilize the benefits of the [[Summoner's Tome]]
*You gain experience for killing creatures with your summons
**with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]<br />[[Spirit Speaking#Summoner.27s_Tome|Summoner's Tome]]
|-
| [[File:sumtomgump.png|link=Summoner's Tome]]
|}
==Taming Bestiary==
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary
* Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:tamingbestiary.png|link=Taming BestiarySystem]]<br />[[Affinity System|Taming Bestiary]]
|}


==Thieves Codex==
==Thieves Codex==
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|}
|}


==Poison Kit==
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:poisonkit.jpg|link=]]<br />[[Poison Kit]]
|-
| [[File:poisonkitgump2a.png|link=Poison Kit]]
|}


==Trap Kit==
==Trap Kit==
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|}
|}


<br />


==Taming Bestiary / Affinity System==
==Weapon and Parry Codices==
* The [[Affinity System]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])
* In order to utilize the [[Affinity System]], characters must acquire and carry a Taming Bestiary
* Players need at least 80 skill points in [[Tactics]] and the specific Weapon Skill to utilize the benefits of the appropriate codex
* Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="1" | [[File:tamingbestiary.png|link=Affinity System]]<br />[[Affinity System|Taming Bestiary]]
! colspan="1" | [[File:codexof.jpg|link=A few examples of Weapon and Parry Codices]]<br />[[Weapon and Parry Codex]]
|-
| [[File:codices.gif|link=]]
|}
|}


==Adventurer's Satchel==
==Wizard's Grimoire==
* The [[Adventurer's Satchel|Adventurer's Satchels]] is useful to help organize all the Blessed items players can carry
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard's Grimoire]]
* It is Blessed and can only contain other Blessed items
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather
* Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
* Use Wizardry Points to upgrade spells
** The maximum amount of points you can get is 50
* You can reset the Grimoire without cost once every 5 minutes
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="1" | [[File:adventurersatchel.jpg|link=]]<br />[[Adventurer%27s_Satchel|Adventurer's Satchel]]
! colspan="1" | [[File:wizardsgrimoire1a.png|link=Wizard's Grimoire]]<br />Wizard's Grimoire
|-
|-
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]
| [[File:wizgrimgump.png|link=Wizard's Grimoire]]
|}
|}

Latest revision as of 19:24, 18 November 2024

Summary

Outlands has numerous player crafted PvM progression items associated to specific skills which can vastly improve the performance of certain builds.
The following is an overview of these items:

  • All codex and progression items are blessed and cannot be stolen
  • Codex and progression item experience is tied to the character and not to the item
  • Codex and progression items are freely tradeable / sold to other characters (the experience doesn't move with them)
  • As long as you meet the minimum 80 printed skill requirements and are carrying the codex or progression item you can:
    • use multiple codices or progression items at the same time (i.e. Codex of Fencing + Poison Kit)
    • gain full experience to multiple codices or progression items in parallel (See Experience Gain for more information)
    • gain the associated bonuses from the codex or progression item - as long as you are meeting any conditional requirements listed (ie. associated weapon, poisoned, barded, stationary etc)

Adventurer's Satchel


Adventurer's Satchel


Bard Codex

  • Players need at least 80 printed skill in at least two Barding skills ( Musicianship, Peacemaking, Discordance or Provocation ) to utilize the benefits of Bard Codex
  • There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Bard Codex Upgrade Point
    • You can reach a maximum of 20 Upgrade Points
  • Players can Reset Spent Points for a Bard Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Bard Codex


Healer's Codex

  • Players need at least 80 printed skill in Healing and Anatomy to utilize the benefits of Healers Codex
  • There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Healers Codex Upgrade Point
    • You can reach a maximum of 20 Upgrade Points
  • Players can Reset Spent Points for a Healers Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Healers Codex


Poison Kit

  • Players need at least 80 Poisoning and either at least 80 Taste Identification or 80 Alchemy to utilize the benefits of the Poison Kit
  • There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
  • If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
  • Crafted by Alchemists for 1 Mastercrafting Diagram, 50 Boards and 25 Empty Bottles.

Poison Kit


Potion Codex

  • Players need at least 80 Alchemy to utilize the benefits of the Potion Codex
  • There are 8 different Potion Codex upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of empty Potions next to the upgrade)
  • If a player earns enough Experience, they'll unlock a Potion Codex Kit Upgrade Point
  • A player can click the "Reset Spent Points" once every 5 minutes to reset all of their selections
  • Crafted by Scribes for 1 Mastercrafting Diagram, 25 Arcane Scrolls

Potion Codex


Summoner's Tome

  • Players need at least 80 Spirit Speaking and 80 Magery to utilize the benefits of the Summoner's Tome
  • You gain experience for killing creatures with your summons
    • with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
    • the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon
  • Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Summoner's Tome

Taming Bestiary

  • The Taming Bestiary is a progressive-bonus system for the Animal Taming skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
  • In order to utilize the Taming Bestiary, characters must acquire and carry a Taming Bestiary
  • Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
  • For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
  • Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Taming Bestiary


Thieves Codex

  • Players need at least 80 Stealing and 80 of either Snooping, Hiding or Stealth to utilize the benefits of Thieves Codex
  • There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions
  • Players gain Experience through Pilfering/Mugging creatues
    • If a player earns enough Experience, they'll unlock a Thieves Codex Upgrade Point
  • Players can Reset Spent Points for a Thieves Codex once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Thief Codex


Trap Kit

  • Players need at least 80 Tinkering and 80 Detecting Hidden to utilize the benefits of the Trap Kit
  • There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.
  • If a player earns enough Experience, they'll unlock a Trap Kit Upgrade Point
  • Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place
  • Crafted by Tinkers for 1 Mastercrafting Diagram, 25 Iron and 25 Leather.

Trap Kit


Weapon and Parry Codices

  • There are 8 different Weapon and Parry Codices, with one that corresponds to each weapon and shield skill (Arcane, Archery, Fencing, Fishing, Macing, Parrying, Swordsmanship, and Wrestling)
  • Players need at least 80 skill points in Tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex
  • Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
  • For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
  • As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Weapon and Parry Codex

Wizard's Grimoire

  • Players need at least 80 Magery and either 80 Meditation or 80 Evaluating Intelligence to utilize the benefits of the Wizard's Grimoire
  • There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
  • Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
  • Use Wizardry Points to upgrade spells
    • The maximum amount of points you can get is 50
  • You can reset the Grimoire without cost once every 5 minutes
  • Crafted by Scribes for 25 Arcane Scrolls and 1 Mastercrafting Diagram

Wizard's Grimoire