Animal Taming: Difference between revisions

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==Tameable Pets List==
==Tameable Pets List and Abilities==
View all the [[Tameable Pets]]
* View all the [[Tameable Pets]]
 
* View all the [[Tameable Pet Abilities]]




Line 100: Line 100:


{{TameablePetTraitSystem}}
{{TameablePetTraitSystem}}
==Trait Groups==
In order to better balance tamed creatures, we have assigned each creature a Trait Group, which are preset groupings of Traits that players can select from when leveling those pets. Pets with the same Trait Group are typically ones with a similar combat style or approach, and should in most cases be able to utilize all of the Traits available in the group effectively.
For instance, the "Carrion" trait group contains the Contagion trait which boosts damage against diseased targets, and all creatures who are assigned to the Carrion trait group have been added because they are capable of inflicting disease.
===Arcane===
{{TameablePetTraitsGroupArcane}}
===Bat===
{{TameablePetTraitsGroupBat}}
===Breath===
{{TameablePetTraitsGroupBreath}}
===Burdenbeast===
{{TameablePetTraitsGroupBurdenBeast}}
===Burrow===
{{TameablePetTraitsGroupBurrow}}
===Carrion===
{{TameablePetTraitsGroupCarrion}}
===Crusher===
{{TameablePetTraitsGroupCrusher}}
===Feral===
{{TameablePetTraitsGroupFeral}}
===Frog===
{{TameablePetTraitsGroupFrog}}
===Generic===
{{TameablePetTraitsGroupGeneric}}
===Guar===
{{TameablePetTraitsGroupGuar}}
===Mage===
{{TameablePetTraitsGroupMage}}
===Melee Spray===
{{TameablePetTraitsGroupMeleeSpray}}
===Purger===
{{TameablePetTraitsGroupPurger}}
===Pyrrhic===
{{TameablePetTraitsGroupPyrrhic}}
===Roach===
{{TameablePetTraitsGroupRoach}}
===Scorpion===
{{TameablePetTraitsGroupScorpion}}
===Sentinel===
{{TameablePetTraitsGroupSentinel}}
===Serpent===
{{TameablePetTraitsGroupSerpent}}
===Spellbeast===
{{TameablePetTraitsGroupSpellbeast}}
===Spider===
{{TameablePetTraitsGroupSpider}}
===Swamp===
{{TameablePetTraitsGroupSwamp}}





Revision as of 03:40, 13 April 2021

Summary

The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.

  • Taming a creature requires both the Animal Taming and Animal Lore skills
  • You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. patch April 2, 2020
  • You will never gain from a creature released after being tamed, by yourself or anyone else
  • You do NOT need to feed pets
  • Taming skill gain cannot occur whilst standing within a house. Creatures can be tamed however. Patched June 2019
  • Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode


Tamed and Summoned Creature Specifics

  • Player pets can now be pushed through freely for movement by all players
  • Player pets move at 80% speed while attacking a player target
  • Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
  • While in PvP, tamed pets melee at half speed against all targets
  • Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.
  • When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground) - Patch notes 20191111


The following tweaks were implemented per patch notes Sept 23, 2019

  • Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
  • Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%) They may get up to 100% chance to hit other creatures
  • Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction) For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.
  • Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
  • Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)


Pet Bonding

  • Pets will Bond after reaching level 1
  • Pack animals can NOT be Bonded
  • Pets will Recall/Hike with the owner
  • Bonded pets will turn into ghosts upon death
  • Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer
  • Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per patch Sept 14 2019.
  • Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner


Abandoned and Released Pets

  • In order for a pet to not "become abandoned" they must have their Tamer approach them within Speech distance at least once every 24 hours
  • If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to "refresh" their abandonment timer
  • When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player
  • Recently released creatures that are Hindered will have a "*released*" text above their head



Stables and Control Slots

  • A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in Mounts.
  • The stabling fee for pet storage currently has no cap. Extreme long term storage over many months may result in prohibitively expensive pet retrieval costs. Don't neglect your pets!


Retrieve Lost Pets


Pull Followers

  • Players can now use a "Pull Followers" mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes
  • Players cannot use the Pull Followers mechanic if they have recently been in PvP
  • To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select "Followers" (we will be updating this context menu text to "Pull Followers" on our next server patch)



Taming Notes

Passive Taming Gains

For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.


The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.


Direct Taming Gain limits per creature

Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:

  • 0-50 Taming: 5.0 per creature
  • 50-70 Taming: 1.0 per creature
  • 70-90 Taming: 0.5 per creature
  • 90-119.9 Taming: 0.2 per creature

Credit to Ahamkara for the Passive and Direct Taming Gain writeup


Tameable Pets List and Abilities


Traits System

The Traits system has been dramatically streamlined, condensing our previous collection of over 100+ Traits down to 35 or so, by getting rid of the bulk of the "conditional" traits that often would be so specific that many pets couldn't take advantage of them with any regularity. We have also eliminated a number of Traits that were specific to individual abilities (such as "Rend" specifically for Bleed attacks) and have replaced them with generic versions (such as "Wrath") which will appear on multiple pets but provide the same bonus effect to their respective abilities.

Tameable Pet Traits
Name Description

Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%

Savagery
Increases Melee Damage by 12.5%

Accuracy
Increases Melee Accuracy by 10%

Swiftness
Increases Attack Speed by 7.5%

Sorcery
Increases Spell Damage by 12.5%

Potency
Increases Charged Spell chance by 25%

Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Contagion
Increases Melee Damage by 25% to Diseased targets

Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Smite
Increases Spell Damage by 20% when target below 66% Hit Points

Opportunity
Increases Melee Damage by 30% when target is Movement Impaired

Mender
Increases Healing amounts received from Players by 25%

Toughness
Increases Physical Damage Resistance by 15%

Enchantment
Increases Damage Resistance by 10%

Pack Tactics
Increases Damage bonus from Swarm ability by flat 15%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%

Intensity
Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15%

Indomitable
Increases Damage Resistance by 15% while Enraged or Frenzied

Adaptive
Increases Cooldown Ability trigger chances by 100% of normal

Reactive
Increases Passive Ability trigger chances by 50% of normal

Wrath
Increases Passive Ability damage by 50%

Vengeance
Increases Cooldown Ability damage by 50%

Mutation
Reduces Ability cooldowns by 3 Seconds

Bonebreaker
Melee Attacks ignore 25 Armor on target

Breach
Spells ignore 50 Magic Resist on target

Aggression
Increases Melee Damage by 7% per Aggroed target (up to 5 targets)

Clinch
Cooldown Ability has 25% chance to Hinder creature or Hamstring player

Vigor
Increases Melee Damage by 15% while above 50% Hit Points

Conduit
Increases Spell Damage by 15% while above 66% Hit Points

Feed
Heals self for 20% of Bleed and Disease damage inflicted

Mule
Becomes a Pack Creature with 50 Stones Capacity per Control Slot

Thorns
Inflicts back 25% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted

Spray
Increases AoE ability Damage by 25%

Toxins
Increases Poison Damage by 30%


Trait Groups

In order to better balance tamed creatures, we have assigned each creature a Trait Group, which are preset groupings of Traits that players can select from when leveling those pets. Pets with the same Trait Group are typically ones with a similar combat style or approach, and should in most cases be able to utilize all of the Traits available in the group effectively.

For instance, the "Carrion" trait group contains the Contagion trait which boosts damage against diseased targets, and all creatures who are assigned to the Carrion trait group have been added because they are capable of inflicting disease.

Arcane

Arcane Group Pets

Nightmare

Blood Courser

Blightmare

Wisp

Arboreal Wisp

Bonfire Wisp

Volt Wisp


Arcane Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Potency
Increases Charged Spell chance by 25%

Enchantment
Increases Damage Resistance by 10%
6
Sorcery
Increases Spell Damage by 12.5%

Reactive
Increases Passive Ability trigger chances by 50% of normal
8
Swiftness
Increases Attack Speed by 7.5%

Breach
Spells ignore 50 Magic Resist on target
10
Smite
Increases Spell Damage by 20% when target below 66% Hit Points

Wrath
Increases Passive Ability damage by 50%


Bat

Bat Group Pets

Cave Bat

Devilbat

Firebat

Giant Bat

Vampire Bat


Bat Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
6
Savagery
Increases Melee Damage by 12.5%

Reactive
Increases Passive Ability trigger chances by 50% of normal
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Feed
Heals self for 20% of Bleed and Disease damage inflicted


Breath

Breath Group Pets

Air Dragon

Air Drake

Azure Wyrm

Azure Wyrmling

Dragon Whelp

Drake Whelp

Dragon

Drake

Earth Dragon

Earth Drake

Fiery Leaper

Snowdrift

Sun Wyrm

Sun Wyrmling

Swamp Dragon

Swamp Drake


Breath Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Mutation
Reduces Ability cooldowns by 3 Seconds
6
Savagery
Increases Melee Damage by 12.5%

Mender
Increases Healing amounts received from Players by 25%
8
Swiftness
Increases Attack Speed by 7.5%

Vigor
Increases Melee Damage by 15% while above 50% Hit Points
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Vengeance
Increases Cooldown Ability damage by 50%


Burdenbeast

Burdenbeast Group Pets

Ankheg

Antlion

Colossal Blazing Beetle

Arctic Bullvore

Bullvore

Hellhound

Radiant Burrowbug

Deep Crawler

Sand Crawler

Searing Bullvore


Burdenbeast Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Mender
Increases Healing amounts received from Players by 25%
6
Bonebreaker
Melee Attacks ignore 25 Armor on target

Mule
Becomes a Pack Creature with 50 Stones Capacity per Control Slot
8
Swiftness
Increases Attack Speed by 7.5%

Aggression
Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mutation
Reduces Ability cooldowns by 3 Seconds


Burrow

Burrow Group Pets

Acarid

Aegis Leech

Cryptwing

Bloodworm


Burrow Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Adaptive
Increases Cooldown Ability trigger chances by 100% of normal
6
Savagery
Increases Melee Damage by 12.5%

Mutation
Reduces Ability cooldowns by 3 Seconds
8
Swiftness
Increases Attack Speed by 7.5%

Vengeance
Increases Cooldown Ability damage by 50%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Feed
Heals self for 20% of Bleed and Disease damage inflicted


Carrion

Carrion Group Pets

Aegis Rat

Carrion Beetle

Corpse Eater

Devourer Beetle

Giant Rat

Gravebug

Harvestman

Skulker


Carrion Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Reactive
Increases Passive Ability trigger chances by 50% of normal
6
Contagion
Increases Melee Damage by 25% to Diseased targets

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Feed
Heals self for 20% of Bleed and Disease damage inflicted


Crusher

Crusher Group Pets

Husk Crab

Komodo

Monitor

Monitor Hatchling

Sand Crab

Searing Lizard


Crusher Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Aggression
Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
6
Savagery
Increases Melee Damage by 12.5%

Adaptive
Increases Cooldown Ability trigger chances by 100% of normal
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Clinch
Cooldown Ability has 25% chance to Hinder creature or Hamstring player


Feral

Feral Group Pets

Aegis Whelp

Black Bear

Brown Bear

Cave Bear

Grizzly Bear

Polar Bear

Embear

Black Cat

Cougar

Jaguar

Blood Ape

Silverback

Nightstalker

Blood Hunter

Primordial

Primordial Whelp

Chameleon

Fire Salamander

Flamehound

Desert Ostard

Forest Ostard

Frenzied Ostard

Tundra Ostard

Shade Wolf

Winter Wolf

Wolf

Wolfhound


Feral Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Vigor
Increases Melee Damage by 15% while above 50% Hit Points
6
Intensity
Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15%

Indomitable
Increases Damage Resistance by 15% while Enraged or Frenzied
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Pack Tactics
Increases Damage bonus from Swarm ability by flat 15%


Frog

Frog Group Pets

Giant Frog

Colossal Frog


Frog Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
6
Savagery
Increases Melee Damage by 12.5%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
8
Swiftness
Increases Attack Speed by 7.5%

Toughness
Increases Physical Damage Resistance by 15%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mender
Increases Healing amounts received from Players by 25%


Generic

Generic Group Pets

Army Ant

Bird

Bison

Bull

Cat

Chicken

Cow

Dog

Eagle

Elk

Fire Ant

Goat

Great Hart

Hind

Mongbat

Horse

Llama

Pig

Sheep


Generic Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Vigor
Increases Melee Damage by 15% while above 50% Hit Points
6
Savagery
Increases Melee Damage by 12.5%

Toughness
Increases Physical Damage Resistance by 15%
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Pack Tactics
Increases Damage bonus from Swarm ability by flat 15%


Guar

Guar Group Pets

Guar

Rock Guar

Rime Guar


Guar Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Vigor
Increases Melee Damage by 15% while above 50% Hit Points
6
Savagery
Increases Melee Damage by 12.5%

Toughness
Increases Physical Damage Resistance by 15%
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mule
Becomes a Pack Creature with 50 Stones Capacity per Control Slot


Mage

Mage Group Pets

Aegis Imp

Aegis Minion

Blood Mephit

Earth Mephit

Eldritch Mephit

Familiar

Fire Mephit

Fire Minion

Frost Mephit

Imp

Minion

Poison Mephit

Searing Imp

Shadow Minion


Mage Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Potency
Increases Charged Spell chance by 25%

Breach
Spells ignore 50 Magic Resist on target
6
Sorcery
Increases Spell Damage by 12.5%

Mender
Increases Healing amounts received from Players by 25%
8
Swiftness
Increases Attack Speed by 7.5%

Conduit
Increases Spell Damage by 15% while above 66% Hit Points
10
Smite
Increases Spell Damage by 20% when target below 66% Hit Points

Pack Tactics
Increases Damage bonus from Swarm ability by flat 15%


Melee Spray

Melee Spray Group Pets

Barbed Prowler

Blood Dragon

Blood Drake

Darkscale

Drowned Dragon

Dusk Dragon

Dusk Drake

Ember Dragon

Ember Drake

Otyugh

Ruby Wyrm

Ruby Wyrmling

Smoke Faerie Dragon

Smoke Dragon

Smoke Drake

Skeletal Dragon

Water Dragon

Water Drake

Frigid Hornbeast

White Wyrm

White Wyrmling


Melee Spray Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Enchantment
Increases Damage Resistance by 10%
6
Savagery
Increases Melee Damage by 12.5%

Mutation
Reduces Ability cooldowns by 3 Seconds
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Spray
Increases AoE ability Damage by 25%


Purger

Purger Group Pets

Giant Swamp Slug

Colossal Swamp Slug

Flame Purger

Corpse Purger


Purger Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
6
Savagery
Increases Melee Damage by 12.5%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
8
Swiftness
Increases Attack Speed by 7.5%

Vigor
Increases Melee Damage by 15% while above 50% Hit Points
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mender
Increases Healing amounts received from Players by 25%


Pyrrhic

Pyrrhic Group Pets

Fire Beetle

Searing Mantis

Tidal Mantis

Molten Mongbat

Sabeartooth

Fire Crawler

Bloodwolf


Pyrrhic Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Mender
Increases Healing amounts received from Players by 25%
6
Bonebreaker
Melee Attacks ignore 25 Armor on target

Thorns
Inflicts back 25% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted
8
Swiftness
Increases Attack Speed by 7.5%

Reactive
Increases Passive Ability trigger chances by 50% of normal
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Wrath
Increases Passive Ability damage by 50%


Roach

Roach Group Pets

Scarab

Giant Sandroach

Colossal Sandroach


Roach Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
6
Savagery
Increases Melee Damage by 12.5%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mule
Becomes a Pack Creature with 50 Stones Capacity per Control Slot


Scorpion

Scorpion Group Pets

Aegis Scorpion

Blood Scorpion

Colossal Frost Scorpion

Colossal Searing Scorpion

Giant Scorpion

Scorpion


Scorpion Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
6
Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Mender
Increases Healing amounts received from Players by 25%
8
Swiftness
Increases Attack Speed by 7.5%

Aggression
Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Thorns
Inflicts back 25% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted


Sentinel

Sentinel Group Pets

Aegis Slime

Fortress Beetle

Lemura

Sphinx

Aegis Mongbat

Shallow Water

Temple Guardian

Sand Muck


Sentinel Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Enchantment
Increases Damage Resistance by 10%
6
Savagery
Increases Melee Damage by 12.5%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
8
Swiftness
Increases Attack Speed by 7.5%

Mender
Increases Healing amounts received from Players by 25%
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mutation
Reduces Ability cooldowns by 3 Seconds


Serpent

Serpent Group Pets

Adder

Aegis Asp

Anaconda

Asp

Blood Serpent

Reef Serpent

Wyvern

Wyvern Hatchling

Stinger


Serpent Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
6
Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Mender
Increases Healing amounts received from Players by 25%
8
Swiftness
Increases Attack Speed by 7.5%

Vigor
Increases Melee Damage by 15% while above 50% Hit Points
10
Bonebreaker
Melee Attacks ignore 25 Armor on target

Toxins
Increases Poison Damage by 30%


Spellbeast

Spellbeast Group Pets

Eldritch Dragon

Eldritch Drake

Phoenix


Spellbeast Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Potency
Increases Charged Spell chance by 25%

Enchantment
Increases Damage Resistance by 10%
6
Sorcery
Increases Spell Damage by 12.5%

Mutation
Reduces Ability cooldowns by 3 Seconds
8
Swiftness
Increases Attack Speed by 7.5%

Breach
Spells ignore 50 Magic Resist on target
10
Smite
Increases Spell Damage by 20% when target below 66% Hit Points

Vengeance
Increases Cooldown Ability damage by 50%


Spider

Spider Group Pets

Black Widow

Giant Black Widow

Colossal Black Widow

Trapdoor Spider

Giant Trapdoor Spider

Colossal Trapdoor Spider

Giant Spider

Swamp Spider

Cave Gorger


Spider Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
6
Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Mender
Increases Healing amounts received from Players by 25%
8
Swiftness
Increases Attack Speed by 7.5%

Opportunity
Increases Melee Damage by 30% when target is Movement Impaired
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Toxins
Increases Poison Damage by 30%


Swamp

Swamp Group Pets

Giant Poison Dart Frog

Colossal Poison Dart Frog

Muck


Swamp Trait Group
Level Name Description
2
Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%
4
Accuracy
Increases Melee Accuracy by 10%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%
6
Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%
8
Swiftness
Increases Attack Speed by 7.5%

Thorns
Inflicts back 100% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted
10
Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Mender
Increases Healing amounts received from Players by 25%


Affinity System

The Affinity System is a progressive-bonus system that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). Read more about it here.


Player Made Guides