Template:FollowerAbilities: Difference between revisions

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{{#invoke:Creatures|listFollowerAbilities|name={{{name|{{{1|}}}}}}|type={{{type|{{{2|}}}}}}|section={{{section|{{{3|}}}}}}}}
<noinclude><big>''Editing this template will '''not''' change what the template displays, see [[Template:{{PAGENAME}}#Editing|#Editing]] for more information</big>''
 
 
{{PAGENAME}} generates a list of [[Template:{{PAGENAME}}#Template|all follower abilities]] or every ability a creature has, like in the example below for a [[Bullvore]]:
 
{{FollowerAbilities|Bullvore}}
 
== Parameters ==
{| class="wikitable" style="text-align:center"
! Name
! Alias
! Default Value
! Function
! Example
|-
| name
| 1
|
| style="text-align:left"| The follower whose abilities to list, will list all abilities if left blank
| Main Boss/Mini Boss
|-
| type
| 2
|
| style="text-align:left"| The type of follower to list the abilities of, used only when listing a single follower's abilities. If left blank it will check both groups, but if a follower with the same name in both groups, tameable will take priority unless one is specified by this parameter.
| tame/summon
|-
| section
| 3
|
| style="text-align:left"| The section to add before the table, if a value is given.
| Follower Abilities
|}
 
== Editing ==
This template is generated by [[Module:Creatures]], which formats the creature data into this table, this cannot be edited without a basic understanding of Lua, or at least general programming. However the ability data is pulled from [[Module:FollowerAbilityData]], and the follower data from their respective modules; [[Module:SummonableCreatureData]] and [[Module:TameableCreatureData]]. These modules' documentation (linked at the top of their pages) give details on how to structure data in the Lua table and after reading it editors should be able to edit with little to no programming knowledge, after editing it is recommended that editors make sure the template still functions properly.
 
These modules were created by [[User:TheGmaster]], feel free to dm any questions/concerns/requests directly via Discord @thegmaster1.
 
== Template ==
The table is sortable, the sorting arrows are just black...
</noinclude><onlyinclude>{{#invoke:Creatures|listFollowerAbilities|name={{{name|{{{1|}}}}}}|type={{{type|{{{2|}}}}}}|section={{{section|{{{3|}}}}}}}}</onlyinclude>

Latest revision as of 00:37, 12 November 2024

Editing this template will not change what the template displays, see #Editing for more information


FollowerAbilities generates a list of all follower abilities or every ability a creature has, like in the example below for a Bullvore:

Ability Type Description
Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage.
Mule Innate Creature is a pack animal with a capacity of 50 Stones per Control Slot.

Parameters

Name Alias Default Value Function Example
name 1 The follower whose abilities to list, will list all abilities if left blank Main Boss/Mini Boss
type 2 The type of follower to list the abilities of, used only when listing a single follower's abilities. If left blank it will check both groups, but if a follower with the same name in both groups, tameable will take priority unless one is specified by this parameter. tame/summon
section 3 The section to add before the table, if a value is given. Follower Abilities

Editing

This template is generated by Module:Creatures, which formats the creature data into this table, this cannot be edited without a basic understanding of Lua, or at least general programming. However the ability data is pulled from Module:FollowerAbilityData, and the follower data from their respective modules; Module:SummonableCreatureData and Module:TameableCreatureData. These modules' documentation (linked at the top of their pages) give details on how to structure data in the Lua table and after reading it editors should be able to edit with little to no programming knowledge, after editing it is recommended that editors make sure the template still functions properly.

These modules were created by User:TheGmaster, feel free to dm any questions/concerns/requests directly via Discord @thegmaster1.

Template

The table is sortable, the sorting arrows are just black...

Ability Type Description Creatures
Web Cooldown Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds.Colossal Trapdoor Spider,
Black Widow,
Trapdoor Spider,
Sword Spider,
Swamp Spider,
Giant Spider,
Colossal Black Widow,
Giant Trapdoor Spider,
Giant Black Widow,
Trapdoor Spider (Summon)
Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage.Hellhound,
Bullvore,
Wolfhound,
Nightstalker,
Searing Bullvore,
Embear,
Bloodwolf,
Wolfhound (Summon)
Swarmstrike Cooldown Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds.Army Ant,
Giant Locust
Hunting Web Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds.Colossal Huntsman
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.5) damage that ignores armor.Phoenix,
Fire Elemental,
Lich
Crush Cooldown Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds.Sand Crawler,
Sand Crab,
Searing Lizard,
Deep Crawler,
Monitor Hatchling,
Monitor,
Komodo,
Husk Crab,
Fire Crawler,
Monitor Hatchling (Summon),
Searing Lizard (Summon),
Sand Crab (Summon)
Dust Up Innate Creature gains 15% damage resistance for 5 seconds after landing a melee backstab.Sandstalker
Flurry Cooldown Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).Snowdrift
Swamp Breath Cooldown Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison.Swamp Drake,
Swamp Dragon
Blood Frenzy Cooldown Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack).Blood Hunter,
Blood Ape,
Blood Ape (Summon)
Air Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds.Air Dragon,
Air Drake
Magic Reflect Cooldown Applies the magic reflect spell to the creature.Sphinx,
Lemura,
Temple Guardian,
Scarab
Fury Innate +5% Damage for every 30 seconds alive (max +25%)Daemon,
Vampire Thrall
Slime Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.Colossal Swamp Slug,
Void Slime,
Giant Swamp Slug
Dung Roller Cooldown Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage.Colossal Dung Beetle
Fire Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage.Hellhound,
Dragon,
Fiery Leaper,
Drake Whelp,
Drake,
Dragon Whelp,
Drake Whelp (Summon),
Dragon Whelp (Summon)
Constrict Cooldown Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target's armor.Colossal Boa
Massive Ice Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).White Wyrmling,
White Wyrm
Spellchill Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).Frost Mephit
Massive Ruby Breath Cooldown Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor.Ruby Wyrmling,
Ruby Wyrm
Bad Luck Passive Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0).Black Cat
Backstab Innate If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage.Colossal Trapdoor Spider,
Giant Chameleon,
Chameleon,
Skulker,
Shade Wolf,
Trapdoor Spider,
Nightstalker,
Smoke Faerie Dragon,
Smoke Drake,
Smoke Dragon,
Sinewseeker,
Temple Guardian,
Sandstalker,
Giant Trapdoor Spider,
Jaguar,
Trapdoor Spider (Summon),
Skulker (Summon),
Jaguar (Summon)
Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.Antlion
Corpse Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Corpse Purger
Spellburn Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target.Bonfire Wisp,
Fire Mephit,
Fire Minion,
Phoenix,
Searing Imp,
Nightmare,
Fire Minion (Summon),
Searing Imp (Summon)
Regeneration Passive If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).Aegis Slime,
Giant Poison Dart Frog,
Sand Muck,
Void Slime,
Colossal Frog,
Snowdrift,
Shallow Water,
Muck,
Colossal Poison Dart Frog,
Giant Frog,
Shallow Water (Summon)
Discharge Innate Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor).Energy Vortex,
Jackel Spirit
Chill Touch Passive Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).White Wyrmling,
Rime Guar,
Sabeartooth,
Winter Wolf,
Arctic Bullvore,
White Wyrm,
Colossal Frost Scorpion
Eversion Passive Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds.Entozoon
Disease Passive Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Aegis Rat,
Skulker,
Black Widow,
Devourer Beetle,
Colossal Black Widow,
Harvestman,
Corpse Eater,
Gravebug,
Giant Rat,
Giant Black Widow,
Corpse Purger,
Carrion Beetle,
Corpse Eater (Summon),
Zombie,
Aegis Rat (Summon),
Skulker (Summon)
Venom Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison Venom Barrage will have a range of 8 in PvPColossal Spitting Viper,
Spitting Viper,
Giant Spitting Viper
Giant Corpse Barrage Cooldown Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Corpse Purger
Grasp Passive Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds.Cave Gorger,
Blood Gorger
Spellshield Passive Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds.Lemura,
Eldritch Dragon,
Eldritch Drake
Drowned Barrage Cooldown Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds.Drowned Dragon
Concussion Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target.Azure Wyrm,
Azure Wyrmling
Spellcrush Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds.Earth Mephit
Chilled Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).Sabeartooth,
Arctic Bullvore
Earth Seeds Passive Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.Arboreal Wisp
Darkstrike Cooldown Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage.Darkscale
Blood Expertise Cooldown Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack).Blood Serpent
Steam Cloud Cooldown Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage.Smoke Faerie Dragon,
Smoke Drake,
Smoke Dragon
Tranquility Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds.Bird of Paradise
Enrage Passive Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack).Corrupted Hornbeast,
Grizzly Bear,
Brown Bear,
Polar Bear,
Goretusk,
Frigid Hornbeast,
Black Bear,
Cave Bear,
Skeleton,
Skeletal Knight,
Grizzly Bear (Summon),
Cave Bear (Summon),
Black Bear (Summon),
Brown Bear (Summon),
Polar Bear (Summon)
Vanish Cooldown Creature immediately enters stealth.Colossal Trapdoor Spider,
Giant Chameleon,
Chameleon,
Skulker,
Shade Wolf,
Trapdoor Spider,
Nightstalker,
Sinewseeker,
Temple Guardian,
Sandstalker,
Giant Trapdoor Spider,
Jaguar,
Trapdoor Spider (Summon),
Skulker (Summon),
Jaguar (Summon)
Weaken Passive Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds.Shadow Minion,
Devilbat
Weakening Web Cooldown Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. Also applies a weaken effect of (Control Slots * 4%) for 15 seconds.Gargantua Spider
Grit Passive If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown).Fortress Beetle
Spellbreak Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds.Eldritch Mephit
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.Aegis Slime,
Aegis Rat,
Aegis Scorpion,
Aegis Leech,
Aegis Whelp,
Aegis Asp,
Fortress Beetle,
Aegis Mongbat,
Aegis Imp,
Aegis Minion,
Water Elemental,
Aegis Rat (Summon),
Rag Witch
Diversion Innate Creature has reduced Aggro.Skeletal Husk,
Blade Spirit
Barb Swarm Cooldown Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.Barbed Prowler
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.Aegis Slime,
Shadow Prowler,
Bonfire Wisp,
Sand Muck,
Arboreal Wisp,
Wisp,
Volt Wisp,
Void Slime,
Snowdrift,
Smoke Faerie Dragon,
Smoke Drake,
Smoke Dragon,
Shallow Water,
Muck,
Darkscale,
Water Elemental,
Shallow Water (Summon),
Rag Witch
Bog Barrage Cooldown Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 10% chance to inflict (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds.Bogyugh
Blood Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds.Bloodskipper
Corruption Blast Cooldown Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage.Corrupted Hornbeast
Poisoneater Shield Cooldown Cures poison and heals 5% of maximum health.Colossal Swamp Beetle,
Giant Swamp Beetle
Brass Tacks Cooldown If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds.Brasshopper
Brass Shield Cooldown Applies the reactive armor spell to the creature, with 150 total damage reduction.Brasshopper
Dreamlull Passive Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds.Incubus
Shadowstrikes Innate Melee attacks ignore 33% of target's armor.Shadow Prowler
Primal Rage Cooldown Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds.Savage Primordial
Giant Blood Barrage Cooldown Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target.Blood Purger,
Giant Blood Purger
Spelleater Shield Cooldown Reflects a magic spell and heals 5% of maximum health.Giant Crystal Beetle,
Colossal Crystal Beetle
Burrow Cooldown Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds.Aegis Leech,
Bloodworm,
Acarid,
Harvestman,
Cryptwing
Spine Barrage Cooldown Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.Otyugh
Spellvenom Cooldown Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above.Poison Mephit
Reactive Armor Cooldown Applies the reactive armor spell to the creature, with 100 total damage reduction.Sphinx,
Lemura,
Temple Guardian,
Scarab
Earth Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage.Earth Drake,
Earth Dragon
Bleed Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.Blood Purger,
Blood Serpent,
Vampire Bat,
Blood Gorger,
Giant Bat,
Bloodworm,
Sinewseeker,
Blood Scorpion,
Searing Mantis,
Tidal Mantis,
Blood Hunter,
Devilbat,
Jungle Mantis,
Giant Blood Purger,
Cave Bat,
Firebat,
Decaying Dragon,
Bloodskipper,
Blood Ape,
Blood Drake,
Blood Dragon,
Bloodwolf,
Cave Bat (Summon),
Firebat (Summon),
Air Elemental,
Vampire Bat (Summon),
Blood Ape (Summon),
Skeletal Fiend
Flesheater Cooldown Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health.Decaying Dragon
Devour Cooldown Can consume nearby corpses to heal 15% of maximum health.Vampire Bat,
Bonehorn,
Devourer Beetle,
Sinewseeker,
Entozoon,
Gravebug,
Vampire Bat (Summon)
Massive Fire Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.Ember Dragon,
Ember Drake
War Stomp Cooldown Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage.Giant Strider,
Colossal Strider
Giant Fire Barrage Cooldown Inflicts 2 melee hits on a target up to 12 tiles away.Flame Purger
Frigid Blast Cooldown Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).Frigid Hornbeast
Massive Dusk Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds.Dusk Drake,
Dusk Dragon
Sandblast Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds.Sand Muck
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.4) to a random target within 1 tile.Air Elemental,
Skeletal Fiend
Fiery Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage.Radiant Burrowbug
Frenzy Passive Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack).Primordial Whelp,
Shadow Prowler,
Giant Chameleon,
Black Cat,
Chameleon,
Frenzied Ostard,
Shade Wolf,
Tundra Ostard,
Flamehound,
Winter Wolf,
Desert Ostard,
Barbed Prowler,
Wolfhound,
Nightstalker,
Silverback,
Cougar,
Fire Salamander,
Wolf,
Aegis Whelp,
Primordial,
Cryptwing,
Jaguar,
Flamehound (Summon),
Primordial Whelp (Summon),
Wolfhound (Summon),
Jaguar (Summon)
Blood Shield Cooldown Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack).Blood Scorpion
Spellsurge Passive Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%.Wisp,
Phoenix
Glowmark Cooldown Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.Glowworm
Mule Innate Creature is a pack animal with a capacity of 50 Stones per Control Slot.Hellhound,
Bullvore,
Colossal Blazing Beetle,
Sand Crawler,
Rime Guar,
Radiant Burrowbug,
Guar,
Colossal Dung Beetle,
Antlion,
Deep Crawler,
Devourer Beetle,
Searing Bullvore,
Scarab,
Rock Guar,
Colossal Swamp Beetle,
Giant Crystal Beetle,
Ankheg,
Goretusk,
Giant Swamp Beetle,
Giant Strider,
Giant Sandroach,
Colossal Strider,
Colossal Crystal Beetle,
Arctic Bullvore,
Fire Beetle
Fire Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.Flame Purger
Air Shield Cooldown Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack).Air Dragon,
Air Drake
Rooted Innate Reflects 50% of Damage Taken within 1 tile.Ancient Mummy,
Earth Elemental
Flamestrike Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage.Hellhound,
Colossal Blazing Beetle,
Molten Mongbat,
Radiant Burrowbug,
Flamehound,
Searing Lizard,
Fiery Leaper,
Searing Mantis,
Searing Bullvore,
Ember Dragon,
Colossal Searing Scorpion,
Fire Salamander,
Fire Ant,
Firebat,
Fire Crawler,
Ember Drake,
Embear,
Fire Beetle,
Flamehound (Summon),
Molten Mongbat (Summon),
Firebat (Summon),
Searing Lizard (Summon)
Massive Bone Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds.Skeletal Dragon
Scorching Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%).Sun Wyrm,
Sunscale,
Sun Wyrmling
Spellblight Passive Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Blightmare
Soak Passive Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.Shallow Water,
Tidal Mantis,
Shallow Water (Summon)
Poison Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above.Ankheg
Manticore Venom Cooldown Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor.Manticore
Eldritch Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds.Eldritch Dragon,
Eldritch Drake
Blood Barrage Innate Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target.Blood Purger,
Giant Blood Purger
Massive Blood Breath Cooldown Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.Blood Drake,
Blood Dragon
Warpigment Passive Has a 15% chance on melee attack to increase melee damage and accuracy by 10% for 60 seconds (can stack up to 30%).Warpig
Swordspin Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender.Sword Spider
Massive Water Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.Water Drake,
Water Dragon
Earth Shield Cooldown Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack).Earth Drake,
Earth Dragon
Shock Passive Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds.Volt Wisp
Gore Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds.Bonehorn,
Goretusk
Spellflaying Passive Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.Blood Courser,
Blood Mephit
Gorge Cooldown Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.Cave Gorger,
Blood Gorger
Fiery Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.Colossal Blazing Beetle