[[]=] .. followerName .. [=[]]
| ]=] .. creature.location .. [=[
| ]=] .. follower.slots .. [[
| ]] .. follower.taming .. [[
| ]] .. follower.class .. [[
| ]] .. follower.hits .. [[
| ]] .. follower.combat .. [[
| ]] .. follower.mindmg .. follower.maxdmg .. [[
| ]] .. follower.wrestling .. [[
| ]] .. follower.armor .. [[
| ]] .. follower.magicresist .. [[
| ]] .. follower.atkspd .. [[
| ]] .. follower.poisontype .. [[
| ]] .. follower.poisoning .. [[
| ]] .. follower.poisonresist .. [[
| ]] .. follower.specialresist .. [[
| ]] .. follower.stealth .. [[
| ]] .. cooldownability .. [[
| ]] .. innateability .. [[
| ]] .. passiveability .. [[
| ]] .. follower.underdogscalar
end
elseif string.find(string.lower(followerGroup),"summon") then
followerArray = mw.loadData("Module:SummonableCreatureData")
wikiTable = [[
Name
| Spell
| Slots
| Type
| Hits
| Combat
| Damage
| Wrestling
| Armor
| Magic Resist
| AtkSpd
| Poison
| Poisoning
| Poison Resist
| Special Resist
| Stealth
| Cooldown Ability
| Innate Ability
| Passive Ability]]
for followerName, follower in pairs(followerArray) do
local cooldownability = follower.cooldownability
local innateability = follower.innateability
local passiveability = follower.passiveability
local summonType
if type(follower.cooldownability) == "table" then
cooldownability = ""
for i, ability in ipairs(follower.cooldownability) do
if i > 1 then
cooldownability = cooldownability..","
end
cooldownability = cooldownability..ability
end
end
if type(follower.innateability) == "table" then
innateability = ""
for i, ability in ipairs(follower.innateability) do
if i > 1 then
innateability = innateability..","
end
innateability = innateability..ability
end
end
if type(follower.passiveability) == "table" then
passiveability = ""
for i, ability in ipairs(follower.passiveability) do
if i > 1 then
passiveability = passiveability..","
end
passiveability = passiveability..ability
end
end
if follower.necro and follower.necro == true then
summonType = "Necromancy"
else
summonType = "Regular"
end
wikiTable = wikiTable .. [=[ |
---|
[[]=] .. followerName .. [=[]]
| ]=] .. follower.spellname .. [[
| ]] .. summonType .. [[
| ]] .. follower.slots .. [[
| ]] .. follower.hits .. [[
| ]] .. follower.combat .. [[
| ]] .. follower.mindmg .. follower.maxdmg .. [[
| ]] .. follower.wrestling .. [[
| ]] .. follower.armor .. [[
| ]] .. follower.magicresist .. [[
| ]] .. follower.atkspd .. [[
| ]] .. follower.poisontype .. [[
| ]] .. follower.poisoning .. [[
| ]] .. follower.poisonresist .. [[
| ]] .. follower.specialresist .. [[
| ]] .. follower.stealth .. [[
| ]] .. cooldownability .. [[
| ]] .. innateability .. [[
| ]] .. passiveability
end
end
wikiTable = wikiTable .. " | "
return wikiTable
end
function p.listBosses(frame)
local creatureArray = mw.loadData("Module:WildCreatureData")
local bossesToList = frame.args[1] -- Main Boss
local typeOfBoss = string.lower(bossesToList)
local wikiTable = [[
Name
| Location
| Slayer
| Difficulty
| Base Hits
| Melee Damage
| Wrestling
| Armor
| Magic Resist
| Parry
| Magery
| Spell Damage
| Poison
| Poisoning
| Poison Resist
| Stealth]]
for creatureName, creature in pairs(creatureArray) do
if string.lower(creature.bosstype) == typeOfBoss or typeOfBoss == "all" then
if creature.bosstype ~= "" and creature.bosstype ~= "Boss Summon" then
local imageType = ".jpg"
local imagePrefix = ""
if creature.bosstype == "Main Boss" then
imageType = ".gif"
elseif creature.bosstype == "Shrine Boss" then
imageType = ".png"
elseif creature.bosstype == "Omni Boss" then
imageType = ".gif"
imagePrefix = "omni"
end
local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
local imageName = imagePrefix .. string.gsub(formmatedName, "%p+", "") .. imageType
wikiTable = wikiTable .. [[ |
---|
]] .. "File:" .. imageName .. " [[" .. creatureName .. [=[]]
| ]=] .. creature.location .. [=[
| ]=] .. creature.slayer .. [[
| ]] .. creature.difficulty .. [[
| ]] .. creature.hits .. [[
| ]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
| ]] .. creature.wrestling .. [[
| ]] .. creature.armor .. creature.armormin .. [[
| ]] .. creature.magicresist .. creature.magicresistmin .. [[
| ]] .. creature.parry .. [[
| ]] .. creature.magery .. [[
| ]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
| ]] .. creature.poisontype .. [[
| ]] .. creature.poisoning .. [[
| ]] .. creature.poisonresist .. creature.poisonresistmin .. [[
| ]] .. creature.stealth
end
end
end
wikiTable = wikiTable .. " | "
return wikiTable
end
function p.listAbilities(frame)
local tameableArray = mw.loadData("Module:TameableCreatureData")
local summonArray = mw.loadData("Module:SummonableCreatureData")
local abilityArray = mw.loadData("Module:FollowerAbilityData")
local creature = frame.args[1] -- Warpig
local followerType = frame.args[2] -- Tameable/Summon
local follower = ""
if string.lower(followerType) ~= "summon" and tameableArray[creature] then
follower = tameableArray[creature]
elseif string.lower(followerType) ~= "tameable" and summonArray[creature] then
follower = summonArray[creature]
else
follower = "undefined"
end
local wikiTable = ""
if follower and follower ~= "undefined" then -- List a follower's abilities if a follower is given
wikiTable = [[
Ability
| Type
| Description]]
local abilities = {}
for i, creatureAbility in pairs({ follower.cooldownability, follower.innateability, follower.passiveability }) do
if creatureAbility and creatureAbility ~= "" and type(creatureAbility) == "table" then
for index, ability in pairs(creatureAbility) do
table.insert(abilities, ability)
end
elseif creatureAbility and creatureAbility ~= "" then
table.insert(abilities, creatureAbility)
end
end
for i, ability in pairs(abilities) do
wikiTable = wikiTable .. [[ |
---|
]] .. ability .. [[
| ]] .. abilityArray[ability].type .. [[
| ]] .. abilityArray[ability].description
end
elseif follower == "undefined" then -- List all abilities and the followers that have them
wikiTable = [[
Ability
| Type
| Description
| Creatures]]
for abilityName, ability in pairs(abilityArray) do
wikiTable = wikiTable .. [[ |
---|
]] .. abilityName .. [[
| ]] .. ability.type .. [[
| ]] .. ability.description .. [[ | ]]
-- Find and list any followers with the ability
for i, array in pairs({ tameableArray, summonArray }) do
for followerName, followerStats in pairs(array) do
local followerAbilityType = ""
if ability.type == "Cooldown" then
followerAbilityType = followerStats.cooldownability
elseif ability.type == "Innate" then
followerAbilityType = followerStats.innateability
elseif ability.type == "Passive" then
followerAbilityType = followerStats.passiveability
end
if type(followerAbilityType) == "table" then
for creatureName, value in pairs(followerAbilityType) do
if value == abilityName then
if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
wikiTable = wikiTable .. ""..followerName.." (Summon), "
else
wikiTable = wikiTable .. "" .. followerName .. ", "
end
end
end
elseif followerAbilityType == abilityName then
if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
wikiTable = wikiTable .. ""..followerName.." (Summon), "
else
wikiTable = wikiTable .. "" .. followerName .. ", "
end
end
end
end
-- Cut out the extra line break
if string.find(wikiTable, " ") then
wikiTable = string.reverse(wikiTable)
wikiTable = string.sub(wikiTable, 6)
wikiTable = string.reverse(wikiTable)
end
end
else -- If a follower is given but doesn't exist
return
'Follower Ability Table Template Error: No tamed/summoned follower found by the name "' ..
creature .. '" (Case-sensitive)'
end
wikiTable = wikiTable .. " | "
return wikiTable
end
function p.summonStatIncrease(frame)
local summonArray = mw.loadData("Module:SummonableCreatureData")
local summonName = frame.args[1] -- A summon given to display, defaults to FollowerList
local wikiTable = ''
local summon = summonArray[summonName]
if summon then
local stats = {
["hits"] = summon.unformattedhits,
["atkspd"] = summon.atkspd,
["mindmg"] = summon.mindmg,
["maxdmg"] = summon.maxdmg,
["wrestling"] = summon.wrestling,
["armor"] = summon.armor,
["magicresist"] = summon.magicresist
}
for statName, stat in pairs(stats) do
if type(stats[statName]) == "string" then
stats[statName] = 0
end
end
wikiTable = wikiTable .. [=[[[File:]=] .. summon.spellicon .. [=[.png|center|link=]] [[]=] .. summonName .. [=[]]
|
---|
Stat
| Spirit Speak Skill
|
Base
| 80
| 100
| 120
| 150
|
Hits
| ]=] .. stats.hits .. [[
| ]] .. stats.hits * 1.5 * (80 / 100) .. [[
| ]] .. stats.hits * 1.5 * (100 / 100) .. [[
| ]] .. stats.hits * 1.5 * (120 / 100) .. [[
| ]] .. stats.hits * 1.5 * (150 / 100) .. [[
|
Attack Speed
| ]] .. stats.atkspd .. [[
| ]] .. stats.atkspd * 1.125 * (80 / 100) .. [[
| ]] .. stats.atkspd * 1.125 * (100 / 100) .. [[
| ]] .. stats.atkspd * 1.125 * (120 / 100) .. [[
| ]] .. stats.atkspd * 1.125 * (150 / 100) .. [[
|
]] .. summon.combat .. [[ Damage
| ]] .. stats.mindmg .. " - " .. stats.maxdmg .. [[
| ]] .. stats.mindmg * 1.25 * (80 / 100) .. " - " .. stats.maxdmg * 1.25 * (80 / 100) .. [[
| ]] .. stats.mindmg * 1.25 * (100 / 100) .. " - " .. stats.maxdmg * 1.25 * (100 / 100) .. [[
| ]] .. stats.mindmg * 1.25 * (120 / 100) .. " - " .. stats.maxdmg * 1.25 * (120 / 100) .. [[
| ]] .. stats.mindmg * 1.25 * (150 / 100) .. " - " .. stats.maxdmg * 1.25 * (150 / 100) .. [[
|
Wrestling
| ]] .. stats.wrestling .. [[
| ]] .. stats.wrestling * 1.25 * (80 / 100) .. [[
| ]] .. stats.wrestling * 1.25 * (100 / 100) .. [[
| ]] .. stats.wrestling * 1.25 * (120 / 100) .. [[
| ]] .. stats.wrestling * 1.25 * (150 / 100) .. [[
|
Armor
| ]] .. stats.armor .. [[
| ]] .. stats.armor + (25 * (80 / 100)) .. [[
| ]] .. stats.armor + (25 * (100 / 100)) .. [[
| ]] .. stats.armor + (25 * (120 / 100)) .. [[
| ]] .. stats.armor + (25 * (150 / 100)) .. [[
|
Magic Resist
| ]] .. stats.magicresist .. [[
| ]] .. stats.magicresist + (50 * (80 / 100)) .. [[
| ]] .. stats.magicresist + (50 * (100 / 100)) .. [[
| ]] .. stats.magicresist + (50 * (120 / 100)) .. [[
| ]] .. stats.magicresist + (50 * (150 / 100)) .. [[
| ]]
return wikiTable
else
return 'Summon Stat Table Template Error: No summoned follower found by the name "' ..
summonName .. '" (Case-sensitive)'
end
end
function p.checkCreatureValue(frame)
local creatureName = frame.args[1] -- Name of the creature to check for
local creatureType = frame.args[2] -- Wild/Tameable/Summonable/Ships/Strangelands, defaults to Wild
local creatureStat = frame.args[3] -- location/name/slayer
local value = frame.args[4] -- Aegis Keep/Molten Mongbat/Deamonic/true, defaults to true (has value)
local valueIfTrue = frame.args[5]
local valueIfFalse = frame.args[6]
if not creatureStat or creatureStat == "" then
creatureStat = "name"
end
local dataSource
-- Set the requested data source
if creatureType and string.lower(creatureType) == "tameable" then
dataSource = mw.loadData("Module:TameableCreatureData")
elseif creatureType and string.lower(creatureType) == "summonable" then
dataSource = mw.loadData("Module:SummonableCreatureData")
elseif creatureType and string.lower(creatureType) == "ships" then
dataSource = mw.loadData("Module:ShipCreatureData")
elseif creatureType and string.lower(creatureType) == "tameable" then
dataSource = mw.loadData("Module:TameableCreatureData")
elseif creatureType and string.lower(creatureType) == "strangelands" then
dataSource = mw.loadData("Module:StrangelandsCreatureData")
else
dataSource = mw.loadData("Module:WildCreatureData")
end
local creature = dataSource[creatureName]
if creature then
local stat = creature[creatureStat]
if creatureStat == "name" then
return true -- "creature match found in datasource"
elseif not value or value == "" then
if stat then
return valueIfTrue -- "stat exists for this creature"
else
return valueIfFalse -- "stat does not exist for this creature"
end
else
if stat and string.lower(stat) == string.lower(value) then
return valueIfTrue -- "stat is equal to the value"
else
return valueIfFalse -- "stat is not equal to the value or doesn't exist"
end
end
else
return valueIfFalse -- "creature not found in datasource"
end
end
function p.creaturePage(frame)
local creature = frame.args[1]
local imageOverride = frame.args[2]
local page = ""
if imageOverride and imageOverride ~= "" then
imageOverride = "|image="..imageOverride
end
local creatureArray = mw.loadData("Module:WildCreatureData")
local tameableArray = mw.loadData("Module:TameableCreatureData")
local summonArray = mw.loadData("Module:SummonableCreatureData")
local strangelandsArray = mw.loadData("Module:StrangelandsCreatureData")
local shipsArray = mw.loadData("Module:ShipCreatureData")
if creatureArray[creature] then
page = page.."Template:CreatureTable"..imageOverride.."\n"
end
if shipsArray[creature] then
page = page.."== Ship Creature Stats ==\n\n"
end
if tameableArray[creature] then
page = page.."== Tameable Stats ==\n
Ability
| Type
| Description
| Creatures |
---|
Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. | Colossal Trapdoor Spider, Black Widow, Trapdoor Spider, Sword Spider, Swamp Spider, Giant Spider, Colossal Black Widow, Giant Trapdoor Spider, Giant Black Widow, Trapdoor Spider (Summon) |
Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. | Hellhound, Bullvore, Wolfhound, Nightstalker, Searing Bullvore, Embear, Bloodwolf, Wolfhound (Summon) |
Swarmstrike | Cooldown | Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds. | Army Ant, Giant Locust |
Hunting Web | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds. | Colossal Huntsman |
Epic Barrage | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.5) damage that ignores armor. | Phoenix, Fire Elemental, Lich |
Crush | Cooldown | Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds. | Sand Crawler, Sand Crab, Searing Lizard, Deep Crawler, Monitor Hatchling, Monitor, Komodo, Husk Crab, Fire Crawler, Monitor Hatchling (Summon), Searing Lizard (Summon), Sand Crab (Summon) |
Dust Up | Innate | Creature gains 15% damage resistance for 5 seconds after landing a melee backstab. | Sandstalker |
Flurry | Cooldown | Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Snowdrift |
Swamp Breath | Cooldown | Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison. | Swamp Drake, Swamp Dragon |
Blood Frenzy | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack). | Blood Hunter, Blood Ape, Blood Ape (Summon) |
Air Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds. | Air Dragon, Air Drake |
Magic Reflect | Cooldown | Applies the magic reflect spell to the creature. | Sphinx, Lemura, Temple Guardian, Scarab |
Fury | Innate | +5% Damage for every 30 seconds alive (max +25%) | Daemon, Vampire Thrall |
Slime Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Colossal Swamp Slug, Void Slime, Giant Swamp Slug |
Dung Roller | Cooldown | Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage. | Colossal Dung Beetle |
Fire Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage. | Hellhound, Dragon, Fiery Leaper, Drake Whelp, Drake, Dragon Whelp, Drake Whelp (Summon), Dragon Whelp (Summon) |
Constrict | Cooldown | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target's armor. | Colossal Boa |
Massive Ice Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | White Wyrmling, White Wyrm |
Spellchill | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Frost Mephit |
Massive Ruby Breath | Cooldown | Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor. | Ruby Wyrmling, Ruby Wyrm |
Bad Luck | Passive | Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0). | Black Cat |
Backstab | Innate | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage. | Colossal Trapdoor Spider, Giant Chameleon, Chameleon, Skulker, Shade Wolf, Trapdoor Spider, Nightstalker, Smoke Faerie Dragon, Smoke Drake, Smoke Dragon, Sinewseeker, Temple Guardian, Sandstalker, Giant Trapdoor Spider, Jaguar, Trapdoor Spider (Summon), Skulker (Summon), Jaguar (Summon) |
Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Antlion |
Corpse Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger |
Spellburn | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target. | Bonfire Wisp, Fire Mephit, Fire Minion, Phoenix, Searing Imp, Nightmare, Fire Minion (Summon), Searing Imp (Summon) |
Regeneration | Passive | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown). | Aegis Slime, Giant Poison Dart Frog, Sand Muck, Void Slime, Colossal Frog, Snowdrift, Shallow Water, Muck, Colossal Poison Dart Frog, Giant Frog, Shallow Water (Summon) |
Discharge | Innate | Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor). | Energy Vortex, Jackel Spirit |
Chill Touch | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%). | White Wyrmling, Rime Guar, Sabeartooth, Winter Wolf, Arctic Bullvore, White Wyrm, Colossal Frost Scorpion |
Eversion | Passive | Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds. | Entozoon |
Disease | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Aegis Rat, Skulker, Black Widow, Devourer Beetle, Colossal Black Widow, Harvestman, Corpse Eater, Gravebug, Giant Rat, Giant Black Widow, Corpse Purger, Carrion Beetle, Corpse Eater (Summon), Zombie, Aegis Rat (Summon), Skulker (Summon) |
Venom Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison Venom Barrage will have a range of 8 in PvP | Colossal Spitting Viper, Spitting Viper, Giant Spitting Viper |
Giant Corpse Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger |
Grasp | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds. | Cave Gorger, Blood Gorger |
Spellshield | Passive | Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds. | Lemura, Eldritch Dragon, Eldritch Drake |
Drowned Barrage | Cooldown | Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds. | Drowned Dragon |
Concussion Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target. | Azure Wyrm, Azure Wyrmling |
Spellcrush | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds. | Earth Mephit |
Chilled Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%). | Sabeartooth, Arctic Bullvore |
Earth Seeds | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Arboreal Wisp |
Darkstrike | Cooldown | Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage. | Darkscale |
Blood Expertise | Cooldown | Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack). | Blood Serpent |
Steam Cloud | Cooldown | Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage. | Smoke Faerie Dragon, Smoke Drake, Smoke Dragon |
Tranquility | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds. | Bird of Paradise |
Enrage | Passive | Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack). | Corrupted Hornbeast, Grizzly Bear, Brown Bear, Polar Bear, Goretusk, Frigid Hornbeast, Black Bear, Cave Bear, Skeleton, Skeletal Knight, Grizzly Bear (Summon), Cave Bear (Summon), Black Bear (Summon), Brown Bear (Summon), Polar Bear (Summon) |
Vanish | Cooldown | Creature immediately enters stealth. | Colossal Trapdoor Spider, Giant Chameleon, Chameleon, Skulker, Shade Wolf, Trapdoor Spider, Nightstalker, Sinewseeker, Temple Guardian, Sandstalker, Giant Trapdoor Spider, Jaguar, Trapdoor Spider (Summon), Skulker (Summon), Jaguar (Summon) |
Weaken | Passive | Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds. | Shadow Minion, Devilbat |
Weakening Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. Also applies a weaken effect of (Control Slots * 4%) for 15 seconds. | Gargantua Spider |
Grit | Passive | If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown). | Fortress Beetle |
Spellbreak | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Mephit |
Mirror | Cooldown | Spells cast onto the creature have a 15% chance to be reflected back onto the caster. | Aegis Slime, Aegis Rat, Aegis Scorpion, Aegis Leech, Aegis Whelp, Aegis Asp, Fortress Beetle, Aegis Mongbat, Aegis Imp, Aegis Minion, Water Elemental, Aegis Rat (Summon), Rag Witch |
Diversion | Innate | Creature has reduced Aggro. | Skeletal Husk, Blade Spirit |
Barb Swarm | Cooldown | Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Barbed Prowler |
Elusive Form | Innate | Creature has an innate 25 parry skill against melee attacks. | Aegis Slime, Shadow Prowler, Bonfire Wisp, Sand Muck, Arboreal Wisp, Wisp, Volt Wisp, Void Slime, Snowdrift, Smoke Faerie Dragon, Smoke Drake, Smoke Dragon, Shallow Water, Muck, Darkscale, Water Elemental, Shallow Water (Summon), Rag Witch |
Bog Barrage | Cooldown | Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 10% chance to inflict (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. | Bogyugh |
Blood Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds. | Bloodskipper |
Corruption Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage. | Corrupted Hornbeast |
Poisoneater Shield | Cooldown | Cures poison and heals 5% of maximum health. | Colossal Swamp Beetle, Giant Swamp Beetle |
Brass Tacks | Cooldown | If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds. | Brasshopper |
Brass Shield | Cooldown | Applies the reactive armor spell to the creature, with 150 total damage reduction. | Brasshopper |
Dreamlull | Passive | Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds. | Incubus |
Shadowstrikes | Innate | Melee attacks ignore 33% of target's armor. | Shadow Prowler |
Primal Rage | Cooldown | Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds. | Savage Primordial |
Giant Blood Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target. | Blood Purger, Giant Blood Purger |
Spelleater Shield | Cooldown | Reflects a magic spell and heals 5% of maximum health. | Giant Crystal Beetle, Colossal Crystal Beetle |
Burrow | Cooldown | Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds. | Aegis Leech, Bloodworm, Acarid, Harvestman, Cryptwing |
Spine Barrage | Cooldown | Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Otyugh |
Spellvenom | Cooldown | Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above. | Poison Mephit |
Reactive Armor | Cooldown | Applies the reactive armor spell to the creature, with 100 total damage reduction. | Sphinx, Lemura, Temple Guardian, Scarab |
Earth Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage. | Earth Drake, Earth Dragon |
Bleed | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Purger, Blood Serpent, Vampire Bat, Blood Gorger, Giant Bat, Bloodworm, Sinewseeker, Blood Scorpion, Searing Mantis, Tidal Mantis, Blood Hunter, Devilbat, Jungle Mantis, Giant Blood Purger, Cave Bat, Firebat, Decaying Dragon, Bloodskipper, Blood Ape, Blood Drake, Blood Dragon, Bloodwolf, Cave Bat (Summon), Firebat (Summon), Air Elemental, Vampire Bat (Summon), Blood Ape (Summon), Skeletal Fiend |
Flesheater | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health. | Decaying Dragon |
Devour | Cooldown | Can consume nearby corpses to heal 15% of maximum health. | Vampire Bat, Bonehorn, Devourer Beetle, Sinewseeker, Entozoon, Gravebug, Vampire Bat (Summon) |
Massive Fire Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Ember Dragon, Ember Drake |
War Stomp | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage. | Giant Strider, Colossal Strider |
Giant Fire Barrage | Cooldown | Inflicts 2 melee hits on a target up to 12 tiles away. | Flame Purger |
Frigid Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Frigid Hornbeast |
Massive Dusk Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds. | Dusk Drake, Dusk Dragon |
Sandblast | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds. | Sand Muck |
Cleave | Innate | Successful melee attacks inflict an additional (DamageMax * 0.4) to a random target within 1 tile. | Air Elemental, Skeletal Fiend |
Fiery Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage. | Radiant Burrowbug |
Frenzy | Passive | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack). | Primordial Whelp, Shadow Prowler, Giant Chameleon, Black Cat, Chameleon, Frenzied Ostard, Shade Wolf, Tundra Ostard, Flamehound, Winter Wolf, Desert Ostard, Barbed Prowler, Wolfhound, Nightstalker, Silverback, Cougar, Fire Salamander, Wolf, Aegis Whelp, Primordial, Cryptwing, Jaguar, Flamehound (Summon), Primordial Whelp (Summon), Wolfhound (Summon), Jaguar (Summon) |
Blood Shield | Cooldown | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack). | Blood Scorpion |
Spellsurge | Passive | Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%. | Wisp, Phoenix |
Glowmark | Cooldown | Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds. | Glowworm |
Mule | Innate | Creature is a pack animal with a capacity of 50 Stones per Control Slot. | Hellhound, Bullvore, Colossal Blazing Beetle, Sand Crawler, Rime Guar, Radiant Burrowbug, Guar, Colossal Dung Beetle, Antlion, Deep Crawler, Devourer Beetle, Searing Bullvore, Scarab, Rock Guar, Colossal Swamp Beetle, Giant Crystal Beetle, Ankheg, Goretusk, Giant Swamp Beetle, Giant Strider, Giant Sandroach, Colossal Strider, Colossal Crystal Beetle, Arctic Bullvore, Fire Beetle |
Fire Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Flame Purger |
Air Shield | Cooldown | Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack). | Air Dragon, Air Drake |
Rooted | Innate | Reflects 50% of Damage Taken within 1 tile. | Ancient Mummy, Earth Elemental |
Flamestrike | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage. | Hellhound, Colossal Blazing Beetle, Molten Mongbat, Radiant Burrowbug, Flamehound, Searing Lizard, Fiery Leaper, Searing Mantis, Searing Bullvore, Ember Dragon, Colossal Searing Scorpion, Fire Salamander, Fire Ant, Firebat, Fire Crawler, Ember Drake, Embear, Fire Beetle, Flamehound (Summon), Molten Mongbat (Summon), Firebat (Summon), Searing Lizard (Summon) |
Massive Bone Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds. | Skeletal Dragon |
Scorching Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%). | Sun Wyrm, Sunscale, Sun Wyrmling |
Spellblight | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Blightmare |
Soak | Passive | Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds. | Shallow Water, Tidal Mantis, Shallow Water (Summon) |
Poison Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above. | Ankheg |
Manticore Venom | Cooldown | Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor. | Manticore |
Eldritch Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Dragon, Eldritch Drake |
Blood Barrage | Innate | Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target. | Blood Purger, Giant Blood Purger |
Massive Blood Breath | Cooldown | Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Blood Drake, Blood Dragon |
Warpigment | Passive | Has a 15% chance on melee attack to increase melee damage and accuracy by 10% for 60 seconds (can stack up to 30%). | Warpig |
Swordspin | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender. | Sword Spider |
Massive Water Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds. | Water Drake, Water Dragon |
Earth Shield | Cooldown | Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack). | Earth Drake, Earth Dragon |
Shock | Passive | Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds. | Volt Wisp |
Gore | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds. | Bonehorn, Goretusk |
Spellflaying | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Courser, Blood Mephit |
Gorge | Cooldown | Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points. | Cave Gorger, Blood Gorger |
Fiery Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Colossal Blazing Beetle | === Tamed Stats and Skills ===
- Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
- Followers only use one form of combat, Melee or Spells, each follower's combat type is listed as either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate this
Stat
|
Increment Per Level
|
Up to a Maximum of
|
Hits
|
+10%
|
+100%
|
Attack Speed
|
+2.5%
|
+25%
|
Wrestling
|
+5.0%
|
+50%
|
Armor
|
+2.5
|
+25
|
Magic Resist
|
+5.0
|
+50
|
Poisoning
|
+2.5%
|
+25%
| \n"
end
if summonArray[creature] then
page = page.."== Summoned Creature Stats ==\n
Ability
| Type
| Description
| Creatures |
---|
Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. | Colossal Trapdoor Spider, Black Widow, Trapdoor Spider, Sword Spider, Swamp Spider, Giant Spider, Colossal Black Widow, Giant Trapdoor Spider, Giant Black Widow, Trapdoor Spider (Summon) |
Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. | Hellhound, Bullvore, Wolfhound, Nightstalker, Searing Bullvore, Embear, Bloodwolf, Wolfhound (Summon) |
Swarmstrike | Cooldown | Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds. | Army Ant, Giant Locust |
Hunting Web | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds. | Colossal Huntsman |
Epic Barrage | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.5) damage that ignores armor. | Phoenix, Fire Elemental, Lich |
Crush | Cooldown | Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds. | Sand Crawler, Sand Crab, Searing Lizard, Deep Crawler, Monitor Hatchling, Monitor, Komodo, Husk Crab, Fire Crawler, Monitor Hatchling (Summon), Searing Lizard (Summon), Sand Crab (Summon) |
Dust Up | Innate | Creature gains 15% damage resistance for 5 seconds after landing a melee backstab. | Sandstalker |
Flurry | Cooldown | Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Snowdrift |
Swamp Breath | Cooldown | Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison. | Swamp Drake, Swamp Dragon |
Blood Frenzy | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack). | Blood Hunter, Blood Ape, Blood Ape (Summon) |
Air Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds. | Air Dragon, Air Drake |
Magic Reflect | Cooldown | Applies the magic reflect spell to the creature. | Sphinx, Lemura, Temple Guardian, Scarab |
Fury | Innate | +5% Damage for every 30 seconds alive (max +25%) | Daemon, Vampire Thrall |
Slime Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Colossal Swamp Slug, Void Slime, Giant Swamp Slug |
Dung Roller | Cooldown | Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage. | Colossal Dung Beetle |
Fire Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage. | Hellhound, Dragon, Fiery Leaper, Drake Whelp, Drake, Dragon Whelp, Drake Whelp (Summon), Dragon Whelp (Summon) |
Constrict | Cooldown | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target's armor. | Colossal Boa |
Massive Ice Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | White Wyrmling, White Wyrm |
Spellchill | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Frost Mephit |
Massive Ruby Breath | Cooldown | Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor. | Ruby Wyrmling, Ruby Wyrm |
Bad Luck | Passive | Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0). | Black Cat |
Backstab | Innate | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage. | Colossal Trapdoor Spider, Giant Chameleon, Chameleon, Skulker, Shade Wolf, Trapdoor Spider, Nightstalker, Smoke Faerie Dragon, Smoke Drake, Smoke Dragon, Sinewseeker, Temple Guardian, Sandstalker, Giant Trapdoor Spider, Jaguar, Trapdoor Spider (Summon), Skulker (Summon), Jaguar (Summon) |
Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Antlion |
Corpse Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger |
Spellburn | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target. | Bonfire Wisp, Fire Mephit, Fire Minion, Phoenix, Searing Imp, Nightmare, Fire Minion (Summon), Searing Imp (Summon) |
Regeneration | Passive | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown). | Aegis Slime, Giant Poison Dart Frog, Sand Muck, Void Slime, Colossal Frog, Snowdrift, Shallow Water, Muck, Colossal Poison Dart Frog, Giant Frog, Shallow Water (Summon) |
Discharge | Innate | Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor). | Energy Vortex, Jackel Spirit |
Chill Touch | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%). | White Wyrmling, Rime Guar, Sabeartooth, Winter Wolf, Arctic Bullvore, White Wyrm, Colossal Frost Scorpion |
Eversion | Passive | Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds. | Entozoon |
Disease | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Aegis Rat, Skulker, Black Widow, Devourer Beetle, Colossal Black Widow, Harvestman, Corpse Eater, Gravebug, Giant Rat, Giant Black Widow, Corpse Purger, Carrion Beetle, Corpse Eater (Summon), Zombie, Aegis Rat (Summon), Skulker (Summon) |
Venom Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison Venom Barrage will have a range of 8 in PvP | Colossal Spitting Viper, Spitting Viper, Giant Spitting Viper |
Giant Corpse Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger |
Grasp | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds. | Cave Gorger, Blood Gorger |
Spellshield | Passive | Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds. | Lemura, Eldritch Dragon, Eldritch Drake |
Drowned Barrage | Cooldown | Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds. | Drowned Dragon |
Concussion Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target. | Azure Wyrm, Azure Wyrmling |
Spellcrush | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds. | Earth Mephit |
Chilled Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%). | Sabeartooth, Arctic Bullvore |
Earth Seeds | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Arboreal Wisp |
Darkstrike | Cooldown | Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage. | Darkscale |
Blood Expertise | Cooldown | Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack). | Blood Serpent |
Steam Cloud | Cooldown | Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage. | Smoke Faerie Dragon, Smoke Drake, Smoke Dragon |
Tranquility | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds. | Bird of Paradise |
Enrage | Passive | Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack). | Corrupted Hornbeast, Grizzly Bear, Brown Bear, Polar Bear, Goretusk, Frigid Hornbeast, Black Bear, Cave Bear, Skeleton, Skeletal Knight, Grizzly Bear (Summon), Cave Bear (Summon), Black Bear (Summon), Brown Bear (Summon), Polar Bear (Summon) |
Vanish | Cooldown | Creature immediately enters stealth. | Colossal Trapdoor Spider, Giant Chameleon, Chameleon, Skulker, Shade Wolf, Trapdoor Spider, Nightstalker, Sinewseeker, Temple Guardian, Sandstalker, Giant Trapdoor Spider, Jaguar, Trapdoor Spider (Summon), Skulker (Summon), Jaguar (Summon) |
Weaken | Passive | Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds. | Shadow Minion, Devilbat |
Weakening Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. Also applies a weaken effect of (Control Slots * 4%) for 15 seconds. | Gargantua Spider |
Grit | Passive | If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown). | Fortress Beetle |
Spellbreak | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Mephit |
Mirror | Cooldown | Spells cast onto the creature have a 15% chance to be reflected back onto the caster. | Aegis Slime, Aegis Rat, Aegis Scorpion, Aegis Leech, Aegis Whelp, Aegis Asp, Fortress Beetle, Aegis Mongbat, Aegis Imp, Aegis Minion, Water Elemental, Aegis Rat (Summon), Rag Witch |
Diversion | Innate | Creature has reduced Aggro. | Skeletal Husk, Blade Spirit |
Barb Swarm | Cooldown | Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Barbed Prowler |
Elusive Form | Innate | Creature has an innate 25 parry skill against melee attacks. | Aegis Slime, Shadow Prowler, Bonfire Wisp, Sand Muck, Arboreal Wisp, Wisp, Volt Wisp, Void Slime, Snowdrift, Smoke Faerie Dragon, Smoke Drake, Smoke Dragon, Shallow Water, Muck, Darkscale, Water Elemental, Shallow Water (Summon), Rag Witch |
Bog Barrage | Cooldown | Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 10% chance to inflict (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. | Bogyugh |
Blood Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds. | Bloodskipper |
Corruption Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage. | Corrupted Hornbeast |
Poisoneater Shield | Cooldown | Cures poison and heals 5% of maximum health. | Colossal Swamp Beetle, Giant Swamp Beetle |
Brass Tacks | Cooldown | If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds. | Brasshopper |
Brass Shield | Cooldown | Applies the reactive armor spell to the creature, with 150 total damage reduction. | Brasshopper |
Dreamlull | Passive | Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds. | Incubus |
Shadowstrikes | Innate | Melee attacks ignore 33% of target's armor. | Shadow Prowler |
Primal Rage | Cooldown | Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds. | Savage Primordial |
Giant Blood Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target. | Blood Purger, Giant Blood Purger |
Spelleater Shield | Cooldown | Reflects a magic spell and heals 5% of maximum health. | Giant Crystal Beetle, Colossal Crystal Beetle |
Burrow | Cooldown | Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds. | Aegis Leech, Bloodworm, Acarid, Harvestman, Cryptwing |
Spine Barrage | Cooldown | Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Otyugh |
Spellvenom | Cooldown | Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above. | Poison Mephit |
Reactive Armor | Cooldown | Applies the reactive armor spell to the creature, with 100 total damage reduction. | Sphinx, Lemura, Temple Guardian, Scarab |
Earth Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage. | Earth Drake, Earth Dragon |
Bleed | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Purger, Blood Serpent, Vampire Bat, Blood Gorger, Giant Bat, Bloodworm, Sinewseeker, Blood Scorpion, Searing Mantis, Tidal Mantis, Blood Hunter, Devilbat, Jungle Mantis, Giant Blood Purger, Cave Bat, Firebat, Decaying Dragon, Bloodskipper, Blood Ape, Blood Drake, Blood Dragon, Bloodwolf, Cave Bat (Summon), Firebat (Summon), Air Elemental, Vampire Bat (Summon), Blood Ape (Summon), Skeletal Fiend |
Flesheater | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health. | Decaying Dragon |
Devour | Cooldown | Can consume nearby corpses to heal 15% of maximum health. | Vampire Bat, Bonehorn, Devourer Beetle, Sinewseeker, Entozoon, Gravebug, Vampire Bat (Summon) |
Massive Fire Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Ember Dragon, Ember Drake |
War Stomp | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage. | Giant Strider, Colossal Strider |
Giant Fire Barrage | Cooldown | Inflicts 2 melee hits on a target up to 12 tiles away. | Flame Purger |
Frigid Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Frigid Hornbeast |
Massive Dusk Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds. | Dusk Drake, Dusk Dragon |
Sandblast | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds. | Sand Muck |
Cleave | Innate | Successful melee attacks inflict an additional (DamageMax * 0.4) to a random target within 1 tile. | Air Elemental, Skeletal Fiend |
Fiery Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage. | Radiant Burrowbug |
Frenzy | Passive | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack). | Primordial Whelp, Shadow Prowler, Giant Chameleon, Black Cat, Chameleon, Frenzied Ostard, Shade Wolf, Tundra Ostard, Flamehound, Winter Wolf, Desert Ostard, Barbed Prowler, Wolfhound, Nightstalker, Silverback, Cougar, Fire Salamander, Wolf, Aegis Whelp, Primordial, Cryptwing, Jaguar, Flamehound (Summon), Primordial Whelp (Summon), Wolfhound (Summon), Jaguar (Summon) |
Blood Shield | Cooldown | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack). | Blood Scorpion |
Spellsurge | Passive | Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%. | Wisp, Phoenix |
Glowmark | Cooldown | Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds. | Glowworm |
Mule | Innate | Creature is a pack animal with a capacity of 50 Stones per Control Slot. | Hellhound, Bullvore, Colossal Blazing Beetle, Sand Crawler, Rime Guar, Radiant Burrowbug, Guar, Colossal Dung Beetle, Antlion, Deep Crawler, Devourer Beetle, Searing Bullvore, Scarab, Rock Guar, Colossal Swamp Beetle, Giant Crystal Beetle, Ankheg, Goretusk, Giant Swamp Beetle, Giant Strider, Giant Sandroach, Colossal Strider, Colossal Crystal Beetle, Arctic Bullvore, Fire Beetle |
Fire Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Flame Purger |
Air Shield | Cooldown | Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack). | Air Dragon, Air Drake |
Rooted | Innate | Reflects 50% of Damage Taken within 1 tile. | Ancient Mummy, Earth Elemental |
Flamestrike | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage. | Hellhound, Colossal Blazing Beetle, Molten Mongbat, Radiant Burrowbug, Flamehound, Searing Lizard, Fiery Leaper, Searing Mantis, Searing Bullvore, Ember Dragon, Colossal Searing Scorpion, Fire Salamander, Fire Ant, Firebat, Fire Crawler, Ember Drake, Embear, Fire Beetle, Flamehound (Summon), Molten Mongbat (Summon), Firebat (Summon), Searing Lizard (Summon) |
Massive Bone Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds. | Skeletal Dragon |
Scorching Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%). | Sun Wyrm, Sunscale, Sun Wyrmling |
Spellblight | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Blightmare |
Soak | Passive | Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds. | Shallow Water, Tidal Mantis, Shallow Water (Summon) |
Poison Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above. | Ankheg |
Manticore Venom | Cooldown | Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor. | Manticore |
Eldritch Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Dragon, Eldritch Drake |
Blood Barrage | Innate | Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target. | Blood Purger, Giant Blood Purger |
Massive Blood Breath | Cooldown | Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Blood Drake, Blood Dragon |
Warpigment | Passive | Has a 15% chance on melee attack to increase melee damage and accuracy by 10% for 60 seconds (can stack up to 30%). | Warpig |
Swordspin | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender. | Sword Spider |
Massive Water Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds. | Water Drake, Water Dragon |
Earth Shield | Cooldown | Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack). | Earth Drake, Earth Dragon |
Shock | Passive | Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds. | Volt Wisp |
Gore | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds. | Bonehorn, Goretusk |
Spellflaying | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Courser, Blood Mephit |
Gorge | Cooldown | Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points. | Cave Gorger, Blood Gorger |
Fiery Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Colossal Blazing Beetle | \n"
end
if strangelandsArray[creature] then
page = page.."== Strangelands Creature Stats==\n\n"
end
return page
end
function p.test()
return ""
end
return p
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